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Part of Duskmourn: House of Horror
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#23 in Black Commander Staples
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Withering Torment
8%
Live Inclusion
Times Brought
4150
Decks Running
1952
Median Cast Turn
7
Drawn → Played
64%
Format
First-cast turn
n=635
0%
T1
1%
T2
6%
T3
10%
T4
12%
T5
57%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
17
On curve
7%
(39 / 635 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
4158 brought · 1495 playersBrought to game
4158
Ever drawn
995
Reached battlefield
635
Still on board at game end
34
≥ -3.7pp
Players who cast this card win 26% of the time (n=566) , vs 26% when it never left the library (n=2583).
When players drew this card but left it in hand, they won 34% (n=327).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.0pp; 95% confidence interval -3.7pp to +3.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1132 instances2.3%
Library
3.0%
Battlefield
62.5%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
289 decks
-
2
Ghoulcaller Gisa
128 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
98 decks
-
4
Valgavoth, Harrower of Souls
63 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
38 decks
-
6
Sauron, the Dark Lord
27 decks
-
7
Ingris Stingerquill
23 decks
-
8
Loki, the Deceiver
23 decks
-
9
Lord of the Nazgûl
20 decks
-
10
Alela, Cunning Conqueror
19 decks
Card text
Withering Torment
Instant
Destroy target creature or enchantment. You lose 2 life.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by John Tyler Christopher
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.