Withering Torment
Withering Torment sits in 8% of tracked Commander decks on Playgroup Live, resolving 172 times across 1080 games, with a median first-cast turn of 7.0.
Withering Torment is a mono-black instant from the Marvel Super Heroes Commander set, trading 2 life for unconditional removal of any creature or enchantment. It appears in 8% of Commander decks in the Playgroup Live dataset, spanning 622 of the 7668 distinct tracked decks.
The draw-to-play rate sits at 62%: of the 277 times the card entered a player's hand, roughly two-thirds reached the stack before the game ended. Median first cast lands on turn 7.0, reflecting its reactive nature. Players hold it a median of 2 turns before deploying it, consistent with waiting for the right target to appear. Being an instant, it resolves and moves directly to the graveyard rather than the battlefield, which is exactly expected for removal spells.
The data comes from 498 distinct players, with the single heaviest contributor accounting for 5%% of tracked instances. That spread supports treating the numbers as a genuine cross-meta signal rather than one pilot's preference, though the dataset is still early-stage and directional rather than conclusive.
- 8% of tracked Commander decks include Withering Torment
- 24% draw rate across participations where the card was in the deck
- 62% of drawn copies were cast before the game ended
- T7.0 median first-cast turn, consistent with reactive removal
- 172 total casts recorded across 1080 tracked games
- 498 distinct players have brought this card to a tracked game
First-cast turn
n=172The "good card" funnel
1150 brought · 498 playersOf 1150 copies brought to tracked games, 277 were drawn, 172 of those were cast, and the vast majority resolved straight to the graveyard as expected for an instant-speed removal spell.
Players who cast this card win 28% of the time (n=153) , vs 26% when it never left the library (n=687).
When players drew this card but left it in hand, they won 27% (n=93) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.0pp; 95% confidence interval -5.2pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
319 instancesWithering Torment is an instant, so the graveyard is its expected home after resolution. The small number of copies finishing in other zones reflects exiling effects or games ending before the card could be cast.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
106 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
25 decks
-
3
Valgavoth, Harrower of Souls
15 decks
-
4
Deadpool, Trading Card
12 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
12 decks
-
6
Loki, the Deceiver
10 decks
-
7
K'rrik, Son of Yawgmoth
9 decks
-
8
Nekusar, the Mindrazer
9 decks
-
9
Captain N'ghathrod
8 decks
-
10
Zenos yae Galvus // Shinryu, Transcendent Rival
8 decks
Doctor Doom, King of Latveria dominates the list by deck count, with the remaining commanders spread more evenly. The distribution reflects general format popularity as much as specific synergy with this removal spell.