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Withering Torment card art
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Withering Torment

{2} {B} · Instant · Marvel Super Heroes Commander (MSC)
3%
Decklist Inclusion
Times Brought
666
Decks Running
378
In Decks
2621
Decklist Inclusion
3%
Format

Final zone distribution

182 instances
3.3%
Library
4.4%
Battlefield
65.4%
Graveyard
7.7%
Exile

The "good card" funnel

674 brought · 301 players
Brought to game
674
Ever drawn
155
Reached battlefield
99
Still on board at game end
8
≥ -10.0pp

Players who cast this card win 24% of the time (n=92) , vs 25% when it never left the library (n=437).

When players drew this card but left it in hand, they won 20% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -1.1pp; 95% confidence interval -10.0pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=99
2%
T1
1%
T2
6%
T3
7%
T4
8%
T5
56%
T6-9
20%
T10+
Median 7 P25 6 · P75 9 · max 14
On curve 9% (6 / 99 cast on T3) Cast same turn as drawn 28%
99 of 100 times cast 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.