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Part of Duskmourn: House of Horror
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#21 in Black Commander Staples
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Withering Torment
8%
Live Inclusion
Times Brought
2851
Decks Running
1408
Median Cast Turn
7.0
Drawn → Played
64%
Format
First-cast turn
n=448
0%
T1
1%
T2
7%
T3
11%
T4
10%
T5
56%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
8
· max
15
On curve
9%
(32 / 448 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
2859 brought · 1096 playersBrought to game
2859
Ever drawn
704
Reached battlefield
448
Still on board at game end
28
≥ -5.5pp
Players who cast this card win 26% of the time (n=400) , vs 27% when it never left the library (n=1754).
When players drew this card but left it in hand, they won 33% (n=229).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -5.5pp to +3.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
797 instances2.5%
Library
3.5%
Battlefield
60.7%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
228 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
78 decks
-
3
Valgavoth, Harrower of Souls
54 decks
-
4
Ghoulcaller Gisa
35 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
25 decks
-
6
Lord of the Nazgûl
19 decks
-
7
Sauron, the Dark Lord
19 decks
-
8
Loki, the Deceiver
18 decks
-
9
Zenos yae Galvus // Shinryu, Transcendent Rival
16 decks
-
10
Deadpool, Trading Card
15 decks
Card text
Withering Torment
Instant
Destroy target creature or enchantment. You lose 2 life.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by John Tyler Christopher
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.