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Part of Streets of New Capenna
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Creature — Devil Citizen
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Streets of New Capenna (SNC)
Live Play Data
Witty Roastmaster
2%
Live Inclusion
Times Brought
945
Decks Running
447
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=129
0%
T1
8%
T2
10%
T3
12%
T4
18%
T5
45%
T6-9
7%
T10+
Median
6
P25
4
· P75
8
· max
16
On curve
18%
(13 / 129 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
947 brought · 411 playersBrought to game
947
Ever drawn
199
Reached battlefield
129
Still on board at game end
70
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.0pp
Players who cast this card win 36% of the time (n=120) , vs 25% when it never left the library (n=636).
When players drew this card but left it in hand, they won 17% (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval +3.0pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
217 instances3.2%
Library
32.3%
Battlefield
33.2%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Norin the Wary
58 decks
-
2
Krenko, Mob Boss
42 decks
-
3
Xyris, the Writhing Storm
34 decks
-
4
Arabella, Abandoned Doll
22 decks
-
5
Zinnia, Valley's Voice
17 decks
-
6
Baylen, the Haymaker
15 decks
-
7
Raphael, Fiendish Savior
15 decks
-
8
The Jolly Balloon Man
14 decks
-
9
Ghyrson Starn, Kelermorph
13 decks
-
10
Ovika, Enigma Goliath
12 decks
Card text
Witty Roastmaster
Creature — Devil Citizen
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
3 / 2
Streets of New Capenna (SNC)
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Common
·
Illustrated by Joe Slucher
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.