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Part of Marvel Super Heroes
·
Legendary Creature — Mutant Berserker Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Wolverine, Claws Out
0%
Live Inclusion
Times Brought
198
Decks Running
68
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=41
2%
T1
0%
T2
12%
T3
17%
T4
2%
T5
66%
T6-9
0%
T10+
Median
6
P25
4
· P75
7
· max
9
On curve
32%
(7 / 41 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
198 brought · 61 playersBrought to game
198
Ever drawn
53
Reached battlefield
36
Still on board at game end
23
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.5pp
Players who cast this card win 32% of the time (n=31) , vs 17% when it never left the library (n=107).
When players drew this card but left it in hand, they won 18% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.0pp; 95% confidence interval -1.5pp to +31.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances1.9%
Library
42.6%
Battlefield
27.8%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Wolverine, Best There Is
24 decks
-
2
Jenova, Ancient Calamity
7 decks
-
3
The Wise Mothman
5 decks
-
4
Bruce Banner // The Incredible Hulk
4 decks
-
5
Heroes in a Half Shell
4 decks
-
6
Storm, Windrider
3 decks
-
7
Agent Frank Horrigan
2 decks
-
8
Feroz, Ulgrotha's Warden
2 decks
-
9
Michelangelo, the Heart
2 decks
-
10
Wolverine, Fierce Fighter
2 decks
Card text
Wolverine, Claws Out
Legendary Creature — Mutant Berserker Hero
You may have Wolverine assign his combat damage as though he weren't blocked.
Whenever a Mutant you control attacks, double its power until end of turn.
2 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Ryan Pancoast
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.