Card Preview
Wolverine Riders
Times Brought
257
Decks Running
142
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wolverine Riders
Creature — Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf you control enters, you gain life equal to its toughness.
4 / 4
Kaldheim Commander (KHC)
·
Rare
·
Illustrated by Jesper Ejsing
Final zone distribution
54 instances1.9%
Library
51.9%
Battlefield
20.4%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
52 decks
-
2
Galadriel, Light of Valinor
20 decks
-
3
Maralen, Fae Ascendant
17 decks
-
4
High Perfect Morcant
12 decks
-
5
Thranduil, the Elvenking
5 decks
-
6
Ezuri, Renegade Leader
3 decks
-
7
Brigid, Clachan's Heart // Brigid, Doun's Mind
2 decks
-
8
Esix, Fractal Bloom
2 decks
-
9
Marwyn, the Nurturer
2 decks
-
10
Rhys the Redeemed
2 decks
The "good card" funnel
257 brought · 132 playersBrought to game
257
Ever drawn
49
Reached battlefield
37
Still on board at game end
28
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.2pp
Players who cast this card win 35% of the time (n=26) , vs 22% when it never left the library (n=144).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.1pp; 95% confidence interval +3.2pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
0%
T1
3%
T2
8%
T3
8%
T4
22%
T5
54%
T6-9
5%
T10+
Median
6
P25
5
· P75
7
· max
11
On curve
57%
(6 / 37 cast on T6)
Cast same turn as drawn
31%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.