collections_bookmark Part of Marvel Super Heroes
Wonder Man, Hollywood Hero card art
Card Preview

Wonder Man, Hollywood Hero

{3} {R} {R} · Legendary Creature — Human Performer Hero · Marvel Super Heroes (MSH)
0%
Decklist Inclusion
Times Brought
92
Decks Running
32
In Decks
100
Decklist Inclusion
0%
Format
Card text
Wonder Man, Hollywood Hero card

Wonder Man, Hollywood Hero

{3} {R} {R}
Legendary Creature — Human Performer Hero
Flying Each power-up ability of permanents you control can be activated an additional time. Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
4 / 4
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Nanna Marie Steffensen

Final zone distribution

32 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

92 brought · 30 players
Brought to game
92
Ever drawn
31
Reached battlefield
20
Still on board at game end
10

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.7pp

Players who cast this card win 15% of the time (n=20) , vs 8% when it never left the library (n=52).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.8pp; 95% confidence interval -10.7pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
0%
T2
0%
T3
15%
T4
10%
T5
60%
T6-9
15%
T10+
Median 7.5 P25 6 · P75 9 · max 12
On curve 25% (2 / 20 cast on T5)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.