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Part of Reality Fracture
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Creature — Cat Druid // Sorcery
·
Reality Fracture (FRA)
Live Play Data
Woodwork Prodigy // Soul Tether
1%
Live Inclusion
Times Brought
227
Decks Running
87
Median Cast Turn
5.0
Drawn → Played
58%
Format
First-cast turn
n=36
0%
T1
8%
T2
22%
T3
17%
T4
14%
T5
39%
T6-9
0%
T10+
Median
5.0
P25
3
· P75
7
· max
9
On curve
31%
(8 / 36 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
227 brought · 78 playersBrought to game
227
Ever drawn
62
Reached battlefield
36
Still on board at game end
22
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.1pp
Players who cast this card win 30% of the time (n=34) , vs 24% when it never left the library (n=148).
When players drew this card but left it in hand, they won 34% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval -10.1pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
70 instances31.4%
Battlefield
28.6%
Graveyard
7.1%
Exile
32.9%
Hand
Commanders that played this card
in tracked games-
1
Aerid Konstrari
40 decks
-
2
Codie, Ravenous Codex
30 decks
-
3
Roxanne, Starfall Savant
3 decks
-
4
Faldorn, Dread Wolf Herald
2 decks
-
5
Acolyte of Bahamut
1 decks
-
6
Balthier and Fran
1 decks
-
7
Bello, Bard of the Brambles
1 decks
-
8
Bruce Banner // The Incredible Hulk
1 decks
-
9
Bumi, Unleashed
1 decks
-
10
Codie, Vociferous Codex
1 decks
Card text
Woodwork Prodigy
Creature — Cat Druid
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3 / 3
Soul Tether
Sorcery
Create a Heartwood token. (It's a red and green artifact with "
: Add
or
.")
Reality Fracture (FRA)
·
Uncommon
·
Illustrated by Lius Lasahido
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.