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Part of Reality Fracture
·
Creature — Cat Druid // Sorcery
·
Reality Fracture (FRA)
Live Play Data
Woodwork Prodigy // Soul Tether
1%
Live Inclusion
Times Brought
349
Decks Running
132
Median Cast Turn
5.0
Drawn → Played
62%
Format
First-cast turn
n=58
0%
T1
3%
T2
24%
T3
16%
T4
16%
T5
41%
T6-9
0%
T10+
Median
5.0
P25
3
· P75
7
· max
9
On curve
28%
(14 / 58 cast on T3)
Cast same turn as drawn
22%
The "good card" funnel
349 brought · 118 playersBrought to game
349
Ever drawn
93
Reached battlefield
58
Still on board at game end
33
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.5pp
Players who cast this card win 38% of the time (n=55) , vs 22% when it never left the library (n=235).
When players drew this card but left it in hand, they won 29% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.0pp; 95% confidence interval +2.5pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
103 instances32.0%
Battlefield
29.1%
Graveyard
8.7%
Exile
30.1%
Hand
Commanders that played this card
in tracked games-
1
Aerid Konstrari
52 decks
-
2
Codie, Ravenous Codex
44 decks
-
3
Roxanne, Starfall Savant
8 decks
-
4
Faldorn, Dread Wolf Herald
5 decks
-
5
Infinite Guideline Station
2 decks
-
6
Yurlok of Scorch Thrash
2 decks
-
7
Acolyte of Bahamut
1 decks
-
8
Auntie Ool, Cursewretch
1 decks
-
9
Balthier and Fran
1 decks
-
10
Baylen, the Haymaker
1 decks
Card text
Woodwork Prodigy
Creature — Cat Druid
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3 / 3
Soul Tether
Sorcery
Create a Heartwood token. (It's a red and green artifact with "
: Add
or
.")
Reality Fracture (FRA)
·
Uncommon
·
Illustrated by Lius Lasahido
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.