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World War Hulk card art
Live Play Data

World War Hulk

{3} {G} {G} · Enchantment — Saga · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
644
Decks Running
235
Median Cast Turn
5
Drawn → Played
57%
Format

First-cast turn

n=75
3%
T1
1%
T2
7%
T3
16%
T4
24%
T5
44%
T6-9
5%
T10+
Median 5 P25 4 · P75 8 · max 15
On curve 51% (18 / 75 cast on T5) Cast same turn as drawn 36%

The "good card" funnel

645 brought · 215 players
Brought to game
645
Ever drawn
131
Reached battlefield
75
Still on board at game end
33

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.8pp

Players who cast this card win 35% of the time (n=68) , vs 31% when it never left the library (n=414).

When players drew this card but left it in hand, they won 31% (n=49).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.6pp; 95% confidence interval -6.8pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

143 instances
8.4%
Library
23.1%
Battlefield
28.7%
Graveyard
7.0%
Exile
Card text
World War Hulk card

World War Hulk

{3} {G} {G}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Marvel Super Heroes (MSH) · Rare · Illustrated by Serena Malyon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.