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Part of Marvel Super Heroes
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Enchantment — Saga
·
Marvel Super Heroes (MSH)
Live Play Data
World War Hulk
1%
Live Inclusion
Times Brought
821
Decks Running
307
Median Cast Turn
5
Drawn → Played
59%
Format
First-cast turn
n=99
2%
T1
4%
T2
7%
T3
19%
T4
22%
T5
37%
T6-9
8%
T10+
Median
5
P25
4
· P75
8
· max
15
On curve
55%
(22 / 99 cast on T5)
Cast same turn as drawn
35%
The "good card" funnel
822 brought · 276 playersBrought to game
822
Ever drawn
169
Reached battlefield
99
Still on board at game end
48
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.6pp
Players who cast this card win 30% of the time (n=91) , vs 30% when it never left the library (n=535).
When players drew this card but left it in hand, they won 29% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.0pp; 95% confidence interval -9.6pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
184 instances8.2%
Library
26.1%
Battlefield
27.7%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
72 decks
-
2
Raph & Mikey, Troublemakers
40 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
26 decks
-
4
Ureni of the Unwritten
15 decks
-
5
Tom Bombadil
10 decks
-
6
Gishath, Sun's Avatar
9 decks
-
7
Wolverine, Best There Is
9 decks
-
8
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
9
Beorn the Fierce
5 decks
-
10
Hulk, Gamma Goliath
5 decks
Card text
World War Hulk
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Serena Malyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.