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World War Hulk card art
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World War Hulk

{3} {G} {G} · Enchantment — Saga · Marvel Super Heroes (MSH)
0%
Decklist Inclusion
Times Brought
268
Decks Running
98
In Decks
455
Decklist Inclusion
0%
Format
Card text
World War Hulk card

World War Hulk

{3} {G} {G}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Marvel Super Heroes (MSH) · Rare · Illustrated by Serena Malyon

Final zone distribution

67 instances
9.0%
Library
17.9%
Battlefield
35.8%
Graveyard
9.0%
Exile

The "good card" funnel

269 brought · 89 players
Brought to game
269
Ever drawn
61
Reached battlefield
36
Still on board at game end
12

Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.5pp

Players who cast this card win 46% of the time (n=29) , vs 29% when it never left the library (n=166).

When players drew this card but left it in hand, they won 29% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +16.8pp; 95% confidence interval -1.5pp to +35.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
3%
T2
8%
T3
14%
T4
17%
T5
53%
T6-9
6%
T10+
Median 6.5 P25 5 · P75 8 · max 15
On curve 42% (6 / 36 cast on T5) Cast same turn as drawn 41%
36 of 100 times cast 36%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.