World War Hulk
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
World War Hulk
Final zone distribution
83 instancesCommanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
47 decks
-
2
Raph & Mikey, Troublemakers
25 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
17 decks
-
4
Ureni of the Unwritten
10 decks
-
5
Gishath, Sun's Avatar
8 decks
-
6
Pantlaza, Sun-Favored
8 decks
-
7
Wolverine, Best There Is
7 decks
-
8
Hulk, Gamma Goliath
4 decks
-
9
The Unbeatable Squirrel Girl
4 decks
-
10
Tom Bombadil
4 decks
The "good card" funnel
471 brought · 182 playersOnce cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=38) , vs 29% when it never left the library (n=259).
When players drew this card but left it in hand, they won 28% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.9pp; 95% confidence interval -13.4pp to +3.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.