Live Play Data
Worldslayer
0%
Live Inclusion
Times Brought
138
Decks Running
71
Median Cast Turn
7.0
Drawn → Played
72%
Format
First-cast turn
n=26
0%
T1
4%
T2
4%
T3
4%
T4
12%
T5
65%
T6-9
12%
T10+
Median
7.0
P25
6
· P75
8
· max
12
On curve
23%
(3 / 26 cast on T5)
Cast same turn as drawn
48%
The "good card" funnel
138 brought · 65 playersBrought to game
138
Ever drawn
36
Reached battlefield
26
Still on board at game end
13
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -26.9pp
Players who cast this card win 10% of the time (n=24) , vs 23% when it never left the library (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -12.9pp; 95% confidence interval -26.9pp to +1.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances5.6%
Library
36.1%
Battlefield
13.9%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Zurgo Helmsmasher
13 decks
-
2
Avacyn, Angel of Hope
7 decks
-
3
Bruna, the Fading Light
3 decks
-
4
Giada, Font of Hope
3 decks
-
5
Toski, Bearer of Secrets
3 decks
-
6
Balan, Wandering Knight
2 decks
-
7
Cloud, Planet's Champion
2 decks
-
8
Dion, Bahamut's Dominant // Bahamut, Warden of Light
2 decks
-
9
T'Challa, the Black Panther
2 decks
-
10
Alexios, Deimos of Kosmos
1 decks
Card text
Worldslayer
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Magic 2012 (M12)
·
Rare
·
Illustrated by Greg Staples
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.