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Live Play Data
Worldwalker Helm
1%
Live Inclusion
Times Brought
299
Decks Running
114
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=52
2%
T1
2%
T2
12%
T3
15%
T4
21%
T5
44%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
15%
(6 / 52 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
299 brought · 109 playersBrought to game
299
Ever drawn
76
Reached battlefield
52
Still on board at game end
36
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.8pp
Players who cast this card win 31% of the time (n=50) , vs 31% when it never left the library (n=194).
When players drew this card but left it in hand, they won 43% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.5pp; 95% confidence interval -13.8pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances1.2%
Library
43.4%
Battlefield
21.7%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Mishra, Eminent One
12 decks
-
2
Mendicant Core, Guidelight
10 decks
-
3
Urza, Chief Artificer
9 decks
-
4
Brudiclad, Telchor Engineer
7 decks
-
5
Urza, Lord High Artificer
7 decks
-
6
Leonardo da Vinci
6 decks
-
7
Breya, Etherium Shaper
4 decks
-
8
Dr. Eggman
3 decks
-
9
Arna Kennerüd, Skycaptain
2 decks
-
10
Ashnod the Uncaring
2 decks
Card text
Worldwalker Helm
Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

,
: Create a token that's a copy of target artifact token you control.
The Big Score (BIG)
·
Mythic
·
Illustrated by Camille Alquier
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.