Card Preview
Worldwalker Helm
Times Brought
230
Decks Running
87
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Worldwalker Helm
Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

,
: Create a token that's a copy of target artifact token you control.
The Big Score (BIG)
·
Mythic
·
Illustrated by Camille Alquier
Final zone distribution
61 instances67.2%
Battlefield
18.0%
Graveyard
14.8%
Hand
Commanders that played this card
in tracked games-
1
Mendicant Core, Guidelight
11 decks
-
2
Brudiclad, Telchor Engineer
7 decks
-
3
Urza, Lord High Artificer
6 decks
-
4
Golbez, Crystal Collector
5 decks
-
5
Leonardo da Vinci
5 decks
-
6
Urza, Chief Artificer
5 decks
-
7
Breya, Etherium Shaper
4 decks
-
8
Galazeth Prismari
4 decks
-
9
Saheeli, Radiant Creator
4 decks
-
10
Gimbal, Gremlin Prodigy
3 decks
The "good card" funnel
230 brought · 85 playersBrought to game
230
Ever drawn
55
Reached battlefield
44
Still on board at game end
41
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 37% of the time (n=27) , vs 28% when it never left the library (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval -0.9pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=44
7%
T1
9%
T2
11%
T3
18%
T4
25%
T5
25%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
6
· max
11
On curve
27%
(5 / 44 cast on T3)
Cast same turn as drawn
50%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.