Worn Powerstone
3% of tracked Commander decks run Worn Powerstone. When drawn, 79% of copies reach the battlefield, with a median first-cast turn of 4.0.
Worn Powerstone is a colorless mana rock that fits into any Commander deck, appearing in 353 of the 12310 distinct decks tracked on Playgroup Live. Its 3% inclusion rate reflects a niche but consistent role: a {3}-mana artifact that taps for two colorless, primarily serving high-cost commanders that need ramp to hit the board quickly.
The draw-to-play rate sits at 79%, meaning most drawn copies do get cast before the game ends. The median first cast lands on turn 4.0, which is a turn late relative to Worn Powerstone's own mana value of 3. That gap is typical for singleton ramp pieces that often arrive after the opening hand, rather than a signal that players are choosing to hold it.
The cast-vs-library win-rate delta is effectively flat at this sample size, so there is no directional signal here that resolving Worn Powerstone independently predicts a win. Its value is structural: doubling mana output from a single artifact slot to fuel larger spells later in the game. The top commanders pairing with it skew heavily toward colorless and high-CMC strategies, consistent with that role.
- 3% of tracked Commander decks include Worn Powerstone
- 79% of drawn copies are cast before the game ends
- T4.0 median first-cast turn, one turn behind the card's own mana value
- 84% battlefield stickiness once Worn Powerstone resolves
- 299 distinct players have brought this card to a tracked game
First-cast turn
n=112The "good card" funnel
591 brought · 299 playersOf 591 copies brought to games, 142 were drawn, 112 of those were cast, and 84% of resolved copies were still in play at game's end.
Players who cast this card win 22% of the time (n=111) , vs 22% when it never left the library (n=380).
When players drew this card but left it in hand, they won 27% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.2pp; 95% confidence interval -7.8pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
159 instancesMost Worn Powerstones finish the game on the battlefield, a strong signal that once it resolves it is rarely worth the removal spell to answer it.
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
27 decks
- 2 Zhulodok, Void Gorger 20 decks
-
3
Ovika, Enigma Goliath
14 decks
-
4
Sauron, the Dark Lord
14 decks
-
5
Abaddon the Despoiler
13 decks
-
6
Be'lakor, the Dark Master
10 decks
- 7 Molecule Man 9 decks
-
8
Kardur, Doomscourge
8 decks
-
9
Ulalek, Fused Atrocity
7 decks
- 10 Kozilek, the Great Distortion 6 decks
The commander list skews heavily toward colorless and high-CMC strategies, confirming that Worn Powerstone earns its slot by enabling large, expensive spells rather than fitting generically into every archetype.