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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Dragon
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Wrathful Red Dragon
1%
Live Inclusion
Times Brought
493
Decks Running
200
Median Cast Turn
7
Drawn → Played
74%
Format
First-cast turn
n=81
1%
T1
2%
T2
5%
T3
10%
T4
16%
T5
56%
T6-9
10%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
35%
(13 / 81 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
493 brought · 195 playersBrought to game
493
Ever drawn
109
Reached battlefield
81
Still on board at game end
46
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.6pp
Players who cast this card win 42% of the time (n=77) , vs 25% when it never left the library (n=332).
When players drew this card but left it in hand, they won 39% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.7pp; 95% confidence interval +5.6pp to +27.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
120 instances4.2%
Library
38.3%
Battlefield
30.8%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
37 decks
-
2
Miirym, Sentinel Wyrm
32 decks
-
3
Smaug the Impenetrable
25 decks
-
4
Ureni of the Unwritten
18 decks
-
5
Rivaz of the Claw
12 decks
-
6
Lathliss, Dragon Queen
10 decks
-
7
Tiamat
8 decks
-
8
Wayta, Trainer Prodigy
6 decks
-
9
Klauth, Unrivaled Ancient
5 decks
-
10
Ganax, Astral Hunter
4 decks
Card text
Wrathful Red Dragon
Creature — Dragon
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
5 / 5
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.