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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Dragon
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Wrathful Red Dragon
1%
Live Inclusion
Times Brought
755
Decks Running
288
Median Cast Turn
6.0
Drawn → Played
77%
Format
First-cast turn
n=118
2%
T1
2%
T2
4%
T3
12%
T4
18%
T5
53%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
37%
(21 / 118 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
755 brought · 267 playersBrought to game
755
Ever drawn
153
Reached battlefield
118
Still on board at game end
66
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.3pp
Players who cast this card win 41% of the time (n=111) , vs 25% when it never left the library (n=519).
When players drew this card but left it in hand, they won 31% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.5pp; 95% confidence interval +6.3pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
166 instances4.8%
Library
39.8%
Battlefield
28.9%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Miirym, Sentinel Wyrm
45 decks
-
2
The Ur-Dragon
45 decks
-
3
Smaug the Impenetrable
35 decks
-
4
Ureni of the Unwritten
28 decks
-
5
Lathliss, Dragon Queen
20 decks
-
6
Rivaz of the Claw
16 decks
-
7
Ganax, Astral Hunter
9 decks
-
8
Tiamat
9 decks
-
9
Smaug the Magnificent
8 decks
-
10
Wayta, Trainer Prodigy
8 decks
Card text
Wrathful Red Dragon
Creature — Dragon
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
5 / 5
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.