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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Dragon
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Wrathful Red Dragon
1%
Live Inclusion
Times Brought
999
Decks Running
377
Median Cast Turn
6.0
Drawn → Played
75%
Format
First-cast turn
n=144
1%
T1
1%
T2
6%
T3
12%
T4
17%
T5
50%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
38%
(25 / 144 cast on T5)
Cast same turn as drawn
35%
The "good card" funnel
999 brought · 348 playersBrought to game
999
Ever drawn
191
Reached battlefield
144
Still on board at game end
82
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.4pp
Players who cast this card win 39% of the time (n=135) , vs 27% when it never left the library (n=698).
When players drew this card but left it in hand, they won 28% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval +3.4pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
212 instances4.2%
Library
38.7%
Battlefield
30.7%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Miirym, Sentinel Wyrm
60 decks
-
2
The Ur-Dragon
55 decks
-
3
Smaug the Impenetrable
42 decks
-
4
Ureni of the Unwritten
35 decks
-
5
Lathliss, Dragon Queen
31 decks
-
6
Rivaz of the Claw
20 decks
-
7
Ganax, Astral Hunter
13 decks
-
8
Klauth, Unrivaled Ancient
10 decks
-
9
Tiamat
10 decks
-
10
Smaug the Magnificent
9 decks
Card text
Wrathful Red Dragon
Creature — Dragon
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
5 / 5
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.