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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Wreck and Rebuild
0%
Live Inclusion
Times Brought
138
Decks Running
54
Median Cast Turn
5.5
Drawn → Played
63%
Format
First-cast turn
n=24
0%
T1
4%
T2
13%
T3
8%
T4
25%
T5
33%
T6-9
17%
T10+
Median
5.5
P25
5
· P75
8
· max
13
On curve
17%
(3 / 24 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
141 brought · 61 playersBrought to game
141
Ever drawn
38
Reached battlefield
24
Still on board at game end
2
≥ +4.9pp
Players who cast this card win 44% of the time (n=22) , vs 19% when it never left the library (n=83).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.6pp; 95% confidence interval +4.9pp to +46.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances9.1%
Library
4.5%
Battlefield
50.0%
Graveyard
15.9%
Exile
Commanders that played this card
in tracked games-
1
Yuma, Proud Protector
26 decks
-
2
Kirri, Talented Sprout
10 decks
-
3
The Thirteenth Doctor
6 decks
-
4
Coram, the Undertaker
3 decks
-
5
Riku of Many Paths
3 decks
-
6
The Twelfth Doctor
2 decks
-
7
Disa the Restless
1 decks
-
8
Flubs, the Fool
1 decks
-
9
Grizzlegom, Hurloon Hero
1 decks
-
10
Havi, the All-Father
1 decks
Card text
Wreck and Rebuild
Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
Flashback 


Outlaws of Thunder Junction Commander (OTC)
·
Uncommon
·
Illustrated by Ben Hill
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.