collections_bookmark Part of Outlaws of Thunder Junction
Wreck and Rebuild card art
Card Preview

Wreck and Rebuild

{1} {R} {G} · Sorcery · Outlaws of Thunder Junction Commander (OTC)
0%
Decklist Inclusion
Times Brought
85
Decks Running
34
In Decks
251
Decklist Inclusion
0%
Format
Card text
Wreck and Rebuild card

Wreck and Rebuild

{1} {R} {G}
Sorcery
Choose one — • Destroy target artifact or enchantment. • Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. Flashback {3}{R}{G}
Outlaws of Thunder Junction Commander (OTC) · Uncommon · Illustrated by Ben Hill

Final zone distribution

27 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

88 brought · 41 players
Brought to game
88
Ever drawn
23
Reached battlefield
14
Still on board at game end
1

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.