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Wrenn and Realmbreaker card art
Live Play Data

Wrenn and Realmbreaker

{1} {G} {G} · Legendary Planeswalker — Wrenn · March of the Machine (MOM)
1%
Live Inclusion
Times Brought
581
Decks Running
248
Median Cast Turn
6
Drawn → Played
61%
Format

First-cast turn

n=87
1%
T1
8%
T2
16%
T3
8%
T4
15%
T5
34%
T6-9
17%
T10+
Median 6 P25 3 · P75 8 · max 18
On curve 25% (14 / 87 cast on T3) Cast same turn as drawn 40%

The "good card" funnel

581 brought · 226 players
Brought to game
581
Ever drawn
142
Reached battlefield
87
Still on board at game end
49

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.6pp

Players who cast this card win 37% of the time (n=80) , vs 22% when it never left the library (n=371).

When players drew this card but left it in hand, they won 27% (n=47).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.0pp; 95% confidence interval +4.6pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

163 instances
5.5%
Library
30.1%
Battlefield
37.4%
Graveyard
1.8%
Exile

Commanders that played this card

in tracked games
Card text
Wrenn and Realmbreaker card

Wrenn and Realmbreaker

{1} {G} {G}
Legendary Planeswalker — Wrenn
Lands you control have "{T}: Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. −2: Mill three cards. You may put a permanent card from among the milled cards into your hand. −7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Loyalty 4
March of the Machine (MOM) · Mythic · Illustrated by Cristi Balanescu

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.