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Wrenn and Realmbreaker card art
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Wrenn and Realmbreaker

{1} {G} {G} · Legendary Planeswalker — Wrenn · March of the Machine (MOM)
Times Brought
175
Decks Running
90
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Wrenn and Realmbreaker card

Wrenn and Realmbreaker

{1} {G} {G}
Legendary Planeswalker — Wrenn
Lands you control have "{T}: Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. −2: Mill three cards. You may put a permanent card from among the milled cards into your hand. −7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Loyalty 4
March of the Machine (MOM) · Mythic · Illustrated by Cristi Balanescu

Final zone distribution

41 instances
34.1%
Battlefield
43.9%
Graveyard
4.9%
Exile
17.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

175 brought · 84 players
Brought to game
175
Ever drawn
35
Reached battlefield
26
Still on board at game end
14

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.5pp

Players who cast this card win 30% of the time (n=23) , vs 27% when it never left the library (n=113).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -7.5pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
4%
T2
23%
T3
23%
T4
4%
T5
35%
T6-9
12%
T10+
Median 4.5 P25 3 · P75 8 · max 11
On curve 27% (6 / 26 cast on T3) Cast same turn as drawn 52%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.