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Y'shtola, Night's Blessed card art
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Y'shtola, Night's Blessed

{1} {W} {U} {B} · Legendary Creature — Cat Warlock · Final Fantasy Commander (FIC)
1%
Decklist Inclusion
Times Brought
481
Decks Running
250
In Decks
1230
Decklist Inclusion
1%
Format
Card text
Y'shtola, Night's Blessed card

Y'shtola, Night's Blessed

{1} {W} {U} {B}
Legendary Creature — Cat Warlock
Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
2 / 4
Final Fantasy Commander (FIC) · Mythic · Illustrated by Magali Villeneuve

Final zone distribution

461 instances
0.2%
Library
58.6%
Battlefield
1.3%
Graveyard
0.4%
Exile

The "good card" funnel

484 brought · 225 players
Brought to game
484
Ever drawn
86
Reached battlefield
81
Still on board at game end
270

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.1pp

Players who cast this card win 41% of the time (n=76) , vs 30% when it never left the library (n=159).

When players drew this card but left it in hand, they won 8% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.2pp; 95% confidence interval -1.1pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=81
0%
T1
1%
T2
2%
T3
11%
T4
5%
T5
54%
T6-9
26%
T10+
Median 8 P25 6 · P75 10 · max 16
On curve 15% (9 / 81 cast on T4) Cast same turn as drawn 50%
81 of 100 times cast 81%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.