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Young Deathclaws card art
Live Play Data

Young Deathclaws

{2} {B} {G} · Creature — Lizard Mutant · Fallout (PIP)
1%
Live Inclusion
Times Brought
185
Decks Running
117
Median Cast Turn
8
Drawn → Played
54%
Format

First-cast turn

n=21
0%
T1
0%
T2
0%
T3
0%
T4
14%
T5
76%
T6-9
10%
T10+
Median 8 P25 6 · P75 8 · max 11
On curve 0% (0 / 21 cast on T4)

The "good card" funnel

185 brought · 115 players
Brought to game
185
Ever drawn
39
Reached battlefield
21
Still on board at game end
12

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.5pp

Players who cast this card win 24% of the time (n=19) , vs 12% when it never left the library (n=105).

When players drew this card but left it in hand, they won 28% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.9pp; 95% confidence interval -7.5pp to +31.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

56 instances
21.4%
Battlefield
46.4%
Graveyard
7.1%
Exile
25.0%
Hand

Commanders that played this card

in tracked games
Card text
Young Deathclaws card

Young Deathclaws

{2} {B} {G}
Creature — Lizard Mutant
Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
4 / 2
Fallout (PIP) · Uncommon · Illustrated by Nino Is

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.