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Part of Final Fantasy
·
Instant
·
Final Fantasy Commander (FIC)
Card Preview
Yuna's Whistle
Times Brought
388
Decks Running
153
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Yuna's Whistle
Instant
Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X +1/+1 counters on target creature you control, where X is the mana value of that card.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Norikatsu Miyoshi
Final zone distribution
91 instances4.4%
Battlefield
57.1%
Graveyard
38.5%
Hand
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
123 decks
-
2
Yuna, Grand Summoner
14 decks
-
3
Yuna, Hope of Spira
2 decks
-
4
Atraxa, Praetors' Voice
1 decks
-
5
Cosmic Spider-Man
1 decks
-
6
Dromoka, the Eternal
1 decks
-
7
Indominus Rex, Alpha
1 decks
-
8
Ishai, Ojutai Dragonspeaker
1 decks
-
9
Kona, Rescue Beastie
1 decks
-
10
Kutzil, Malamet Exemplar
1 decks
The "good card" funnel
388 brought · 144 playersBrought to game
388
Ever drawn
90
Reached battlefield
56
Still on board at game end
4
≥ +2.2pp
Players who cast this card win 34% of the time (n=47) , vs 24% when it never left the library (n=194).
When players drew this card but left it in hand, they won 28% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval +2.2pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
0%
T1
4%
T2
2%
T3
16%
T4
18%
T5
43%
T6-9
18%
T10+
Median
6.0
P25
5
· P75
8
· max
16
On curve
5%
(1 / 56 cast on T3)
Cast same turn as drawn
16%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.