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Part of Commander Masters
·
Legendary Creature — Human Ninja
·
Commander Masters (CMM)
Card Preview
Yuriko, the Tiger's Shadow
1%
Decklist Inclusion
Times Brought
235
Decks Running
112
In Decks
755
Decklist Inclusion
1%
Format
Card text
Yuriko, the Tiger's Shadow
Legendary Creature — Human Ninja
Commander ninjutsu 
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
1 / 3
Commander Masters (CMM)
·
Rare
·
Illustrated by Yongjae Choi
Final zone distribution
125 instances52.8%
Battlefield
8.0%
Graveyard
7.2%
Exile
8.0%
Hand
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
41 decks
-
2
Jin Sakai, Ghost of Tsushima
22 decks
-
3
Splinter, Radical Rat
13 decks
-
4
Satoru Umezawa
12 decks
-
5
The Ur-Dragon
7 decks
-
6
Goro-Goro and Satoru
5 decks
-
7
Heroes in a Half Shell
3 decks
-
8
Leonardo, the Balance
3 decks
-
9
Noctis, Heir Apparent
2 decks
-
10
Etrata, Deadly Fugitive
1 decks
The "good card" funnel
236 brought · 103 playersBrought to game
236
Ever drawn
62
Reached battlefield
54
Still on board at game end
66
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.7pp
Players who cast this card win 19% of the time (n=51) , vs 20% when it never left the library (n=119).
Observed gap -0.8pp; 95% confidence interval -12.7pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=54
0%
T1
6%
T2
11%
T3
17%
T4
13%
T5
52%
T6-9
2%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
17%
(6 / 54 cast on T3)
Cast same turn as drawn
30%
54 of 100 times cast
54%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.