collections_bookmark Part of Commander Masters
Yuriko, the Tiger's Shadow card art
Live Play Data

Yuriko, the Tiger's Shadow

{1} {U} {B} · Legendary Creature — Human Ninja · Commander Masters (CMM)
1%
Live Inclusion
Times Brought
514
Decks Running
224
Median Cast Turn
3
Drawn → Played
68%
Format

First-cast turn

n=389
1%
T1
25%
T2
29%
T3
15%
T4
9%
T5
20%
T6-9
1%
T10+
Median 3 P25 2 · P75 5 · max 12
On curve 55% (112 / 389 cast on T3) Cast same turn as drawn 37%

The "good card" funnel

515 brought · 205 players
Brought to game
515
Ever drawn
132
Reached battlefield
90
Still on board at game end
56

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.1pp

Players who cast this card win 30% of the time (n=87) , vs 19% when it never left the library (n=340).

When players drew this card but left it in hand, they won 21% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.1pp; 95% confidence interval +1.1pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

146 instances
1.4%
Library
38.4%
Battlefield
18.5%
Graveyard
11.6%
Exile

Commanders that played this card

in tracked games
Card text
Yuriko, the Tiger's Shadow card

Yuriko, the Tiger's Shadow

{1} {U} {B}
Legendary Creature — Human Ninja
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
1 / 3
Commander Masters (CMM) · Rare · Illustrated by Yongjae Choi

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.