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Zanarkand, Ancient Metropolis // Lasting Fayth card art
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Zanarkand, Ancient Metropolis // Lasting Fayth

{4} {G} {G} · Land — Town // Sorcery — Adventure · Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
161
Decks Running
92
In Decks
504
Decklist Inclusion
0%
Format
Card text
Zanarkand, Ancient Metropolis // Lasting Fayth card

Zanarkand, Ancient Metropolis

Land — Town
This land enters tapped. {T}: Add {G}.

Lasting Fayth

{4} {G} {G}
Sorcery — Adventure
Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
Final Fantasy (FIN) · Rare · Illustrated by Erikas Perl

Final zone distribution

45 instances
2.2%
Library
46.7%
Battlefield
31.1%
Graveyard
4.4%
Exile

The "good card" funnel

161 brought · 88 players
Brought to game
161
Ever drawn
37
Reached battlefield
29
Still on board at game end
21

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.4pp

Players who cast this card win 26% of the time (n=28) , vs 23% when it never left the library (n=101).

Observed gap +3.6pp; 95% confidence interval -14.4pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
14%
T1
3%
T2
10%
T3
10%
T4
17%
T5
38%
T6-9
7%
T10+
Median 5 P25 3 · P75 8 · max 12
Cast same turn as drawn 52%
29 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.