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Part of Final Fantasy
·
Land — Town // Sorcery — Adventure
·
Final Fantasy (FIN)
Live Play Data
Zanarkand, Ancient Metropolis // Lasting Fayth
1%
Live Inclusion
Times Brought
345
Decks Running
165
Median Cast Turn
6.0
Drawn → Played
78%
Format
First-cast turn
n=76
14%
T1
9%
T2
8%
T3
5%
T4
9%
T5
45%
T6-9
9%
T10+
Median
6.0
P25
3
· P75
8
· max
12
Cast same turn as drawn
48%
The "good card" funnel
345 brought · 155 playersBrought to game
345
Ever drawn
97
Reached battlefield
76
Still on board at game end
61
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 29% of the time (n=67) , vs 22% when it never left the library (n=204).
When players drew this card but left it in hand, they won 15% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -4.8pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
108 instances2.8%
Library
56.5%
Battlefield
19.4%
Graveyard
3.7%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
36 decks
-
2
Choco, Seeker of Paradise
10 decks
-
3
Tidus, Yuna's Guardian
9 decks
-
4
Yuna, Grand Summoner
8 decks
-
5
Sin, Spira's Punishment
6 decks
-
6
Beluna Grandsquall // Seek Thrills
5 decks
-
7
Tifa Lockhart
5 decks
-
8
Kwia Vigorbloom
4 decks
-
9
Gorion, Wise Mentor
3 decks
-
10
Jenova, Ancient Calamity
3 decks
Card text
Zanarkand, Ancient Metropolis
Land — Town
This land enters tapped.
: Add
.
Lasting Fayth
Sorcery — Adventure
Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
Final Fantasy (FIN)
·
Rare
·
Illustrated by Erikas Perl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.