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Part of Final Fantasy
·
Legendary Creature — Human Monk
·
Final Fantasy (FIN)
Live Play Data
Zell Dincht
1%
Live Inclusion
Times Brought
203
Decks Running
113
Median Cast Turn
5.5
Drawn → Played
70%
Format
First-cast turn
n=48
0%
T1
10%
T2
19%
T3
17%
T4
4%
T5
44%
T6-9
6%
T10+
Median
5.5
P25
3
· P75
7
· max
11
On curve
29%
(9 / 48 cast on T3)
Cast same turn as drawn
20%
The "good card" funnel
203 brought · 112 playersBrought to game
203
Ever drawn
57
Reached battlefield
40
Still on board at game end
17
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.1pp
Players who cast this card win 45% of the time (n=37) , vs 18% when it never left the library (n=121).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.4pp; 95% confidence interval +9.1pp to +43.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances3.1%
Library
26.6%
Battlefield
45.3%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
23 decks
-
2
Nissa, Leyline Tamer
16 decks
-
3
Tannuk, Memorial Ensign
8 decks
-
4
Koth, the Geomancer
6 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
5 decks
-
6
Omnath, Locus of Creation
5 decks
-
7
Hazezon, Shaper of Sand
4 decks
-
8
Hearthhull, the Worldseed
4 decks
-
9
Omnath, Locus of Rage
4 decks
-
10
Borborygmos Enraged
2 decks
Card text
Zell Dincht
Legendary Creature — Human Monk
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
0 / 3
Final Fantasy (FIN)
·
Rare
·
Illustrated by Kevin Sidharta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.