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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Creature — Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Zellix, Sanity Flayer
Times Brought
116
Decks Running
69
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Zellix, Sanity Flayer
Legendary Creature — Horror
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
,
: Target player mills three cards.
Choose a Background (You can have a Background as a second commander.)
2 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
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Mythic
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Illustrated by Slawomir Maniak
Final zone distribution
37 instances43.2%
Battlefield
29.7%
Graveyard
8.1%
Exile
16.2%
Hand
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
26 decks
-
2
Umbris, Fear Manifest
12 decks
-
3
The Wise Mothman
9 decks
-
4
The Mindskinner
6 decks
-
5
Phenax, God of Deception
4 decks
-
6
Zellix, Sanity Flayer
3 decks
-
7
Bruvac the Grandiloquent
2 decks
-
8
Geralf, the Fleshwright
1 decks
-
9
Hope Estheim
1 decks
-
10
Lord Xander, the Collector
1 decks
The "good card" funnel
116 brought · 68 playersBrought to game
116
Ever drawn
30
Reached battlefield
25
Still on board at game end
16
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 25% of the time (n=24) , vs 18% when it never left the library (n=65).
Observed gap +7.3pp; 95% confidence interval -4.4pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
8%
T2
12%
T3
20%
T4
20%
T5
36%
T6-9
4%
T10+
Median
5
P25
4
· P75
6
· max
13
On curve
20%
(3 / 25 cast on T3)
Cast same turn as drawn
27%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.