Card Preview
Zhalfirin Void
Land
·
Forgotten Realms Commander (AFC)
1%
Decklist Inclusion
Times Brought
237
Decks Running
122
In Decks
849
Decklist Inclusion
1%
Format
Card text
Zhalfirin Void
Land
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Forgotten Realms Commander (AFC)
·
Uncommon
·
Illustrated by Chase Stone
Final zone distribution
62 instances3.2%
Library
69.4%
Battlefield
8.1%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 16 decks
- 2 Molecule Man 13 decks
- 3 Zhulodok, Void Gorger 12 decks
- 4 Ultima, Origin of Oblivion 10 decks
-
5
Prosper, Tome-Bound
5 decks
- 6 Dawnsire, Sunstar Dreadnought 4 decks
- 7 Karn, Legacy Reforged 4 decks
-
8
Kenessos, Priest of Thassa
4 decks
-
9
Elminster
3 decks
-
10
Grenzo, Dungeon Warden
3 decks
The "good card" funnel
238 brought · 118 playersBrought to game
238
Ever drawn
58
Reached battlefield
45
Still on board at game end
43
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.3pp
Players who cast this card win 29% of the time (n=42) , vs 23% when it never left the library (n=157).
Observed gap +6.2pp; 95% confidence interval -8.3pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
27%
T1
20%
T2
11%
T3
7%
T4
4%
T5
24%
T6-9
7%
T10+
Median
3
P25
1
· P75
7
· max
12
Cast same turn as drawn
63%
45 of 100 times cast
45%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.