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Part of Final Fantasy
·
Legendary Creature — Human Mutant Scout
·
Final Fantasy (FIN)
Live Play Data
Zidane, Tantalus Thief
1%
Live Inclusion
Times Brought
132
Decks Running
69
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=67
0%
T1
0%
T2
3%
T3
24%
T4
21%
T5
43%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
15
On curve
48%
(14 / 67 cast on T5)
Cast same turn as drawn
41%
The "good card" funnel
132 brought · 67 playersBrought to game
132
Ever drawn
35
Reached battlefield
23
Still on board at game end
11
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 16% of the time (n=23) , vs 11% when it never left the library (n=83).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -11.2pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances28.9%
Battlefield
31.6%
Graveyard
5.3%
Exile
34.2%
Hand
Commanders that played this card
in tracked games-
1
Iroh, Tea Master
25 decks
-
2
Zedruu the Greathearted
18 decks
-
3
Terra, Herald of Hope
6 decks
-
4
Jodah, the Unifier
4 decks
-
5
Cloud, Ex-SOLDIER
2 decks
-
6
Cloud, Planet's Champion
2 decks
-
7
Thorin, King of Durin's Folk
2 decks
-
8
Akroma, Vision of Ixidor
1 decks
-
9
Anim Pakal, Thousandth Moon
1 decks
-
10
Aragorn, King of Gondor
1 decks
Card text
Zidane, Tantalus Thief
Legendary Creature — Human Mutant Scout
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent from you, you create a Treasure token.
3 / 3
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Eiji Kaneda
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.