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Part of Starter Commander Decks
·
Sorcery
·
Midnight Hunt Commander (MIC)
Live Play Data
Zombie Apocalypse
1%
Live Inclusion
Times Brought
596
Decks Running
264
Median Cast Turn
8.5
Drawn → Played
39%
Format
First-cast turn
n=52
0%
T1
0%
T2
0%
T3
2%
T4
2%
T5
65%
T6-9
31%
T10+
Median
8.5
P25
7
· P75
10
· max
15
On curve
21%
(9 / 52 cast on T6)
Cast same turn as drawn
24%
The "good card" funnel
596 brought · 240 playersBrought to game
596
Ever drawn
135
Reached battlefield
52
Still on board at game end
8
≥ -6.5pp
Players who cast this card win 26% of the time (n=50) , vs 19% when it never left the library (n=375).
When players drew this card but left it in hand, they won 22% (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval -6.5pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
160 instances6.3%
Library
5.0%
Battlefield
45.0%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
73 decks
-
2
Gisa and Geralf
43 decks
-
3
Varina, Lich Queen
35 decks
-
4
The Scarab God
30 decks
-
5
Ghoulcaller Gisa
9 decks
-
6
Temmet, Naktamun's Will
9 decks
-
7
Zul Ashur, Lich Lord
9 decks
-
8
The Ghoul, Gunslinger
8 decks
-
9
Nevinyrral, Urborg Tyrant
6 decks
-
10
Grimgrin, Corpse-Born
5 decks
Card text
Zombie Apocalypse
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Midnight Hunt Commander (MIC)
·
Rare
·
Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.