Zombie Apocalypse card art
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Zombie Apocalypse

{3} {B} {B} {B} · Sorcery · Midnight Hunt Commander (MIC)
1%
Decklist Inclusion
Times Brought
241
Decks Running
115
In Decks
732
Decklist Inclusion
1%
Format
Card text
Zombie Apocalypse card

Zombie Apocalypse

{3} {B} {B} {B}
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Midnight Hunt Commander (MIC) · Rare · Illustrated by Volkan Baǵa

Final zone distribution

60 instances
5.0%
Library
1.7%
Battlefield
46.7%
Graveyard
11.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

241 brought · 103 players
Brought to game
241
Ever drawn
53
Reached battlefield
21
Still on board at game end
1
≥ -13.8pp

Players who cast this card win 15% of the time (n=20) , vs 12% when it never left the library (n=154).

When players drew this card but left it in hand, they won 21% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.9pp; 95% confidence interval -13.8pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
0%
T2
0%
T3
0%
T4
5%
T5
71%
T6-9
24%
T10+
Median 8 P25 6 · P75 9 · max 12
On curve 29% (5 / 21 cast on T6) Cast same turn as drawn 10%
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.