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Part of Starter Commander Decks
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#27 black board wipe
·
Sorcery
·
Midnight Hunt Commander (MIC)
Live Play Data
Zombie Apocalypse
1%
Live Inclusion
Times Brought
794
Decks Running
334
Median Cast Turn
9.0
Drawn → Played
39%
Format
First-cast turn
n=68
0%
T1
0%
T2
0%
T3
1%
T4
1%
T5
65%
T6-9
32%
T10+
Median
9.0
P25
7
· P75
11
· max
15
On curve
13%
(7 / 68 cast on T6)
Cast same turn as drawn
24%
The "good card" funnel
794 brought · 311 playersBrought to game
794
Ever drawn
175
Reached battlefield
68
Still on board at game end
9
≥ -4.0pp
Players who cast this card win 26% of the time (n=64) , vs 19% when it never left the library (n=506).
When players drew this card but left it in hand, they won 21% (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -4.0pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
210 instances5.7%
Library
4.3%
Battlefield
46.7%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
93 decks
-
2
Gisa and Geralf
57 decks
-
3
Varina, Lich Queen
47 decks
-
4
The Scarab God
33 decks
-
5
Ghoulcaller Gisa
18 decks
-
6
Temmet, Naktamun's Will
11 decks
-
7
The Ghoul, Gunslinger
9 decks
-
8
Zul Ashur, Lich Lord
9 decks
-
9
Grimgrin, Corpse-Born
6 decks
-
10
Nevinyrral, Urborg Tyrant
6 decks
Card text
Zombie Apocalypse
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Midnight Hunt Commander (MIC)
·
Rare
·
Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.