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Part of Starter Commander Decks
·
Sorcery
·
Midnight Hunt Commander (MIC)
Live Play Data
Zombie Apocalypse
1%
Live Inclusion
Times Brought
414
Decks Running
193
Median Cast Turn
9
Drawn → Played
39%
Format
First-cast turn
n=35
0%
T1
0%
T2
0%
T3
0%
T4
3%
T5
66%
T6-9
31%
T10+
Median
9
P25
7
· P75
10
· max
13
On curve
20%
(6 / 35 cast on T6)
Cast same turn as drawn
17%
The "good card" funnel
414 brought · 173 playersBrought to game
414
Ever drawn
89
Reached battlefield
35
Still on board at game end
4
≥ -9.5pp
Players who cast this card win 23% of the time (n=33) , vs 18% when it never left the library (n=270).
When players drew this card but left it in hand, they won 25% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -9.5pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances6.7%
Library
3.8%
Battlefield
43.8%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
60 decks
-
2
Gisa and Geralf
30 decks
-
3
The Scarab God
23 decks
-
4
Varina, Lich Queen
18 decks
-
5
Zul Ashur, Lich Lord
8 decks
-
6
Temmet, Naktamun's Will
7 decks
-
7
Nevinyrral, Urborg Tyrant
6 decks
-
8
Ghoulcaller Gisa
4 decks
-
9
Grimgrin, Corpse-Born
4 decks
-
10
The Ghoul, Gunslinger
4 decks
Card text
Zombie Apocalypse
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Midnight Hunt Commander (MIC)
·
Rare
·
Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.