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Part of Bloomburrow
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Creature — Human Rogue Ally
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Zulaport Cutthroat
8%
Live Inclusion
Times Brought
4545
Decks Running
2053
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=848
4%
T1
14%
T2
10%
T3
10%
T4
13%
T5
38%
T6-9
12%
T10+
Median
5.0
P25
3
· P75
8
· max
20
On curve
19%
(122 / 848 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
4552 brought · 1636 playersBrought to game
4552
Ever drawn
1100
Reached battlefield
848
Still on board at game end
383
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.4pp
Players who cast this card win 34% of the time (n=787) , vs 24% when it never left the library (n=2858).
When players drew this card but left it in hand, they won 24% (n=215).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval +6.4pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1217 instances2.2%
Library
31.5%
Battlefield
43.1%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
175 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
149 decks
-
3
Chatterfang, Squirrel General
86 decks
-
4
Teysa Karlov
82 decks
-
5
Hazel of the Rootbloom
77 decks
-
6
Caesar, Legion's Emperor
46 decks
-
7
Meren of Clan Nel Toth
41 decks
-
8
Avacyn, Angel of Horror
39 decks
-
9
Korvold, Fae-Cursed King
28 decks
-
10
Marneus Calgar
26 decks
Card text
Zulaport Cutthroat
Creature — Human Rogue Ally
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1
Secrets of Strixhaven Commander (SOC)
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Uncommon
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Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.