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Part of Bloomburrow
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Creature — Human Rogue Ally
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Secrets of Strixhaven Commander (SOC)
Card Preview
Zulaport Cutthroat
4%
Decklist Inclusion
Times Brought
1427
Decks Running
752
In Decks
5447
Decklist Inclusion
4%
Format
Card text
Zulaport Cutthroat
Creature — Human Rogue Ally
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1
Secrets of Strixhaven Commander (SOC)
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Uncommon
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Illustrated by Jason Rainville
Final zone distribution
393 instances2.0%
Library
32.1%
Battlefield
43.0%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
86 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
50 decks
-
3
Teysa Karlov
38 decks
-
4
Chatterfang, Squirrel General
35 decks
-
5
Hazel of the Rootbloom
31 decks
-
6
Meren of Clan Nel Toth
17 decks
-
7
Caesar, Legion's Emperor
14 decks
-
8
Korvold, Fae-Cursed King
14 decks
-
9
Silverquill, the Disputant
12 decks
-
10
Witherbloom, the Balancer
12 decks
The "good card" funnel
1433 brought · 634 playersBrought to game
1433
Ever drawn
354
Reached battlefield
278
Still on board at game end
126
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.6pp
Players who cast this card win 37% of the time (n=261) , vs 26% when it never left the library (n=880).
When players drew this card but left it in hand, they won 21% (n=69) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.6pp; 95% confidence interval +4.6pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=278
5%
T1
15%
T2
12%
T3
6%
T4
16%
T5
36%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
8
· max
16
On curve
20%
(42 / 278 cast on T2)
Cast same turn as drawn
37%
1355 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.