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Part of Bloomburrow
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Creature — Human Rogue Ally
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Zulaport Cutthroat
8%
Live Inclusion
Times Brought
5694
Decks Running
2481
Median Cast Turn
6.0
Drawn → Played
78%
Format
First-cast turn
n=1068
0%
T1
15%
T2
10%
T3
10%
T4
13%
T5
38%
T6-9
14%
T10+
Median
6.0
P25
3
· P75
8
· max
20
On curve
15%
(158 / 1068 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
5701 brought · 1942 playersBrought to game
5701
Ever drawn
1366
Reached battlefield
1068
Still on board at game end
482
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.1pp
Players who cast this card win 35% of the time (n=1031) , vs 24% when it never left the library (n=3830).
When players drew this card but left it in hand, they won 23% (n=275).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.1pp; 95% confidence interval +8.1pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1513 instances2.3%
Library
31.9%
Battlefield
43.1%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
193 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
176 decks
-
3
Chatterfang, Squirrel General
107 decks
-
4
Teysa Karlov
99 decks
-
5
Hazel of the Rootbloom
90 decks
-
6
Caesar, Legion's Emperor
54 decks
-
7
Meren of Clan Nel Toth
52 decks
-
8
Avacyn, Angel of Horror
50 decks
-
9
Ygra, Eater of All
40 decks
-
10
Korvold, Fae-Cursed King
31 decks
Card text
Zulaport Cutthroat
Creature — Human Rogue Ally
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1
Secrets of Strixhaven Commander (SOC)
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Uncommon
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Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.