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Part of Bloomburrow
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Creature — Human Rogue Ally
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Zulaport Cutthroat
8%
Live Inclusion
Times Brought
2431
Decks Running
1186
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=471
4%
T1
15%
T2
9%
T3
8%
T4
14%
T5
38%
T6-9
11%
T10+
Median
5
P25
3
· P75
8
· max
20
On curve
19%
(70 / 471 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
2438 brought · 976 playersBrought to game
2438
Ever drawn
595
Reached battlefield
471
Still on board at game end
219
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.9pp
Players who cast this card win 36% of the time (n=425) , vs 25% when it never left the library (n=1483).
When players drew this card but left it in hand, they won 23% (n=103).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval +6.9pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
658 instances2.3%
Library
33.3%
Battlefield
42.1%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
121 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
82 decks
-
3
Chatterfang, Squirrel General
54 decks
-
4
Teysa Karlov
54 decks
-
5
Hazel of the Rootbloom
46 decks
-
6
Meren of Clan Nel Toth
25 decks
-
7
Caesar, Legion's Emperor
22 decks
-
8
Korvold, Fae-Cursed King
19 decks
-
9
Athreos, God of Passage
18 decks
-
10
Witherbloom, the Balancer
18 decks
Card text
Zulaport Cutthroat
Creature — Human Rogue Ally
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1
Secrets of Strixhaven Commander (SOC)
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Uncommon
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Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.