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Zulaport Cutthroat card art
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Zulaport Cutthroat

{1} {B} · Creature — Human Rogue Ally · Secrets of Strixhaven Commander (SOC)
Times Brought
980
Decks Running
527
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Zulaport Cutthroat card

Zulaport Cutthroat

{1} {B}
Creature — Human Rogue Ally
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1
Secrets of Strixhaven Commander (SOC) · Uncommon · Illustrated by Jason Rainville

Final zone distribution

215 instances
0.9%
Library
38.1%
Battlefield
40.0%
Graveyard
4.7%
Exile

The "good card" funnel

981 brought · 460 players
Brought to game
981
Ever drawn
207
Reached battlefield
164
Still on board at game end
82

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.1pp

Players who cast this card win 25% of the time (n=132) , vs 22% when it never left the library (n=587).

When players drew this card but left it in hand, they won 21% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.6pp; 95% confidence interval -2.1pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=164
11%
T1
16%
T2
7%
T3
12%
T4
12%
T5
34%
T6-9
9%
T10+
Median 5.0 P25 2 · P75 7 · max 22
On curve 27% (27 / 164 cast on T2) Cast same turn as drawn 46%
1355 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.