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Zulaport Cutthroat card art
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Zulaport Cutthroat

{1} {B} · Creature — Human Rogue Ally · Secrets of Strixhaven Commander (SOC)
Times Brought
2931
Decks Running
1489
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Zulaport Cutthroat card

Zulaport Cutthroat

{1} {B}
Creature — Human Rogue Ally
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1
Secrets of Strixhaven Commander (SOC) · Uncommon · Illustrated by Jason Rainville

Final zone distribution

624 instances
1.3%
Library
39.7%
Battlefield
37.5%
Graveyard
5.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

2932 brought · 1206 players
Brought to game
2932
Ever drawn
587
Reached battlefield
468
Still on board at game end
248

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.2pp

Players who cast this card win 23% of the time (n=363) , vs 23% when it never left the library (n=1650).

When players drew this card but left it in hand, they won 19% (n=93).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.7pp; 95% confidence interval -2.2pp to +3.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=468
9%
T1
16%
T2
9%
T3
12%
T4
10%
T5
34%
T6-9
11%
T10+
Median 5.0 P25 3 · P75 7 · max 22
On curve 24% (74 / 468 cast on T2) Cast same turn as drawn 46%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.