Zulaport Cutthroat
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
61 instancesCommanders that played this card
in tracked games-
1
Dina, Essence Brewer
30 decks
-
2
Hazel of the Rootbloom
10 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
10 decks
-
4
Chatterfang, Squirrel General
7 decks
-
5
Teysa Karlov
6 decks
-
6
Wilhelt, the Rotcleaver
6 decks
-
7
Witherbloom, the Balancer
4 decks
-
8
Ygra, Eater of All
4 decks
-
9
Athreos, God of Passage
3 decks
-
10
Elas il-Kor, Sadistic Pilgrim
3 decks
The "good card" funnel
263 brought · 140 playersOnce cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=40) , vs 23% when it never left the library (n=184).
When players drew this card but left it in hand, they won 26% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.4pp; 95% confidence interval -5.9pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40Full analysis unlocks as more games are tracked. Stats refresh nightly.