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Part of Streets of New Capenna
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Legendary Creature — Devil
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New Capenna Commander (NCC)
Live Play Data
Zurzoth, Chaos Rider
0%
Live Inclusion
Times Brought
136
Decks Running
82
Median Cast Turn
—
Drawn → Played
56%
Format
First-cast turn
n=26Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
136 brought · 83 playersBrought to game
136
Ever drawn
34
Reached battlefield
19
Still on board at game end
10
≥ -27.8pp
Players who cast this card win 27% of the time (n=16) , vs 32% when it never left the library (n=92).
When players drew this card but left it in hand, they won 40% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.8pp; 95% confidence interval -27.8pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances28.6%
Battlefield
34.3%
Graveyard
8.6%
Exile
28.6%
Hand
Commanders that played this card
in tracked games-
1
Raphael, Fiendish Savior
15 decks
-
2
Winota, Joiner of Forces
13 decks
-
3
Winter, Misanthropic Guide
7 decks
-
4
The Second Doctor
6 decks
-
5
Valgavoth, Harrower of Souls
6 decks
-
6
Nekusar, the Mindrazer
5 decks
-
7
Xyris, the Writhing Storm
4 decks
-
8
Red Death, Shipwrecker
3 decks
-
9
Ian Malcolm, Chaotician
2 decks
-
10
Kitt Kanto, Mayhem Diva
2 decks
Card text
Zurzoth, Chaos Rider
Legendary Creature — Devil
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
2 / 3
New Capenna Commander (NCC)
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Rare
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Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.