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Zurzoth, Chaos Rider card art
Live Play Data

Zurzoth, Chaos Rider

{2} {R} · Legendary Creature — Devil · New Capenna Commander (NCC)
0%
Live Inclusion
Times Brought
275
Decks Running
139
Median Cast Turn
4
Drawn → Played
60%
Format

First-cast turn

n=61
3%
T1
13%
T2
18%
T3
16%
T4
13%
T5
30%
T6-9
7%
T10+
Median 4 P25 3 · P75 6 · max 12
On curve 34% (11 / 61 cast on T3) Cast same turn as drawn 32%

The "good card" funnel

275 brought · 142 players
Brought to game
275
Ever drawn
68
Reached battlefield
41
Still on board at game end
22

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.6pp

Players who cast this card win 26% of the time (n=36) , vs 23% when it never left the library (n=180).

When players drew this card but left it in hand, they won 36% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.9pp; 95% confidence interval -11.6pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

76 instances
1.3%
Library
28.9%
Battlefield
28.9%
Graveyard
13.2%
Exile

Commanders that played this card

in tracked games
Card text
Zurzoth, Chaos Rider card

Zurzoth, Chaos Rider

{2} {R}
Legendary Creature — Devil
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
2 / 3
New Capenna Commander (NCC) · Rare · Illustrated by Dmitry Burmak

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.