Lifegain commanders
Gain life and turn it into cards, counters or damage.
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28 decks from 26 players. Mostly Human creatures.
Strongest: Stax and control top 4% and Landfall top 5%
Top 52% for Lifegain-0.1 cards per deck against the average deck in its colors
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28 decks from 27 players. Mostly Construct creatures.
Strongest: Artifacts top 6% and Landfall top 10%
Top 52% for Lifegain-0.1 cards per deck against the average deck in its colors
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576 decks from 533 players. Mostly Human creatures.
Strongest: Spellslinger top 4% and Stax and control top 4%
Top 52% for Lifegain-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.09 Average 0.07, from 261 games. -
61 decks from 56 players. Mostly Villain creatures.
Strongest: Tribal top 6% and +1/+1 counters top 15%
Top 53% for Lifegain-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.06 Average 0.07, from 40 games. -
42 decks from 41 players. Mostly Crab creatures.
Strongest: Landfall top 4% and Voltron top 7%
Top 53% for Lifegain-0.1 cards per deck against the average deck in its colors
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168 decks from 157 players. Mostly Elemental creatures.
Strongest: Landfall top 7% and Mill top 8%
Top 53% for Lifegain-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.05 Average 0.07, from 69 games. -
86 decks from 77 players. Mostly Wizard creatures.
Strongest: Stax and control top 1% and Spellslinger top 4%
Top 53% for Lifegain-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.37 Average 0.07, from 46 games. -
24 decks from 24 players. Mostly Elemental creatures.
Strongest: Landfall top 2% and Graveyard and reanimator top 4%
Top 53% for Lifegain-0.1 cards per deck against the average deck in its colors
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Top 53% for Lifegain-0.1 cards per deck against the average deck in its colors
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37 decks from 37 players. Mostly Human creatures.
Strongest: Graveyard and reanimator top 4% and Aristocrats top 7%
Top 53% for Lifegain-0.1 cards per deck against the average deck in its colors
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37 decks from 37 players. Mostly Hero creatures.
Strongest: Blink top 5% and Group slug top 8%
Top 53% for Lifegain-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.04 Average 0.07, from 31 games. -
143 decks from 138 players. Mostly Human creatures.
Strongest: Group slug top 1% and Spellslinger top 12%
Top 53% for Lifegain-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.08 Average 0.07, from 32 games. -
75 decks from 69 players. Mostly Eldrazi creatures.
Strongest: Mill top 6% and Blink top 12%
Top 53% for Lifegain-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.08 Average 0.07, from 86 games. -
208 decks from 200 players. Mostly Human creatures.
Strongest: Stax and control top 3% and Blink top 9%
Top 53% for Lifegain-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.10 Average 0.07, from 74 games. -
22 decks from 21 players. Mostly Vampire creatures.
Strongest: Group slug top 2% and Group hug top 6%
Top 53% for Lifegain-0.1 cards per deck against the average deck in its colors
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26 decks from 25 players. Mostly Elf creatures.
Strongest: Voltron top 1% and +1/+1 counters top 6%
Top 54% for Lifegain-0.1 cards per deck against the average deck in its colors
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106 decks from 100 players. Mostly Wizard creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 3%
Top 54% for Lifegain-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.09 Average 0.07, from 59 games. -
81 decks from 80 players. Mostly Human creatures.
Strongest: Landfall top 2% and +1/+1 counters top 5%
Top 54% for Lifegain-0.1 cards per deck against the average deck in its colors
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27 decks from 25 players. Mostly Elf creatures.
Strongest: Fight for the board top 5% and Stax and control top 6%
Top 54% for Lifegain-0.1 cards per deck against the average deck in its colors
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1000 decks from 908 players. Mostly Villain creatures.
Strongest: Tribal top 5% and Group slug top 7%
Top 54% for Lifegain-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.05 Average 0.07, from 423 games.