Monthly Metagame Report

September 2026

The Commander metagame across 40,897 casual games tracked on Playgroup.gg. Win rates, movers, community sentiment, and diversity metrics across 2,765 unique commanders.

40,897
Games
2,765
Commanders
Total Games
40,897
~same vs prev month
Unique Commanders
2,765
+2.0% vs prev month
Typical Game
46m
-1.8% vs prev month
Avg Duration
54m
-1.6% vs prev month
Avg Rounds
8.6
-1.1% vs prev month
Meta Narrative

40,897 games were tracked on Playgroup in September 2026, a 0.2% increase over August. The typical game ran about 47 minutes, down 1.8% from last month, with average rounds ticking down 1.1%. Games ran slightly shorter and a little tighter, but the change is incremental rather than structural. The format's footprint across Playgroup's apps remains stable heading into fall.

2,765 unique commanders saw play, up 2.0% from August. The Meta Diversity Index reached 86.0, rated "Healthy," its highest reading in the past eight months and matching June's score. The top 10 commanders combined for only 7.2% of all games, and it takes 185 commanders to account for half of all games played. No single commander dominates the table. Y'shtola, Night's Blessed led in raw plays at 1,187 games but posted a 22.5% win rate, below the 25% baseline. Volume and performance continue to diverge at the top of the play counts, which is a good sign for diversity.

On the performance side, Izzet (RU) commanders appear throughout the high-ELO leaderboard: The Locust God, Ghyrson Starn, and Ashling, Rekindled // Ashling, Rimebound all placed well. Sans-Green combinations posted the best aggregate win rate at 29.31% across 914 games, while Dimir (BU) recorded the lowest at 20.64% across 3,986 games. Combat remains the dominant path to victory at 54.5% of wins. Combo crept up to 8.0%, its second consecutive month of incremental growth. At 5.1%, infinite combos account for roughly 1 in 20 games.

The community pulse suggests a relaxed month. Salt dropped 6.1% to 1.23, and fun held at 3.78 out of 5. Both scores point to a format where most tables end pleasantly. The standout data point for October: three Esper and Mardu commanders surged simultaneously on the risers list, and Izzet continues to accumulate ELO mass. Watch whether those win-rate spikes stabilize or fade as sample sizes grow.

Y'shtola, Night's Blessed art
Most Played
Y'shtola, Night's Blessed
1187 games 1187 games
Tivit, Seller of Secrets art
Highest Win Rate
Tivit, Seller of Secrets
42.77% 128 games
The Locust God art
Highest ELO
The Locust God
1749 84 games
Most Played Commanders

Top 100 most-played commanders sized by play count.

Movers & Shakers

Win rate change vs the previous month. Commanders need 100+ games in both months to qualify.

Analysis

Tivit, Seller of Secrets is September's most dramatic riser. The Esper (BUW) commander posted a 42.77% win rate across 128 games, up 16.42 percentage points from August. That puts Tivit not only at the top of the movers table but also at the top of the overall win-rate leaderboard. Sefris of the Hidden Ways (also Esper) added 12.44 points to reach 34.91%, and Vihaan, Goldwaker (Mardu, BRW) climbed 13.42 points to 33.73%. Three different commanders, three different archetypes, all clearing 33% in a format where 25% is par. These are large swings on commanders near the minimum games threshold, so treat them as signals worth monitoring rather than settled conclusions. On the other side, Rocco, Street Chef (Naya, GRW) shed 13.68 points to land at 21.47%. Brigid, Clachan's Heart // Brigid, Doun's Mind (Selesnya, GW) fell 10.82 points to 24.27%, slipping from above average to near the baseline. Breena, the Demagogue (Orzhov, BW) dropped 10.56 points to 18.85%, its worst showing in recent months. Among new arrivals meeting the threshold for the first time, Ghoulcaller Gisa debuted with 244 games at 19.16%, while Syr Konrad, the Grim entered at 27.68% across 84 games, worth watching next month.

Community Pulse
Avg Fun
~same
3.78
out of 5
Avg Salt
-6.1%
1.23
opponent rating
1 2 3
Rated
+7.9%
87.3%
of games rated
Cosmic Spider-Man art
Saltiest Commander
Cosmic Spider-Man
1.44 avg opponent salt across 80 games
The Lord of Pain art
Most Fun Commander
The Lord of Pain
4.32 avg fun rating across 75 games
Full fun ranking
Analysis

87.3% of games tracked on Playgroup received ratings this month, up 7.9% from August. The aggregate fun score held at 3.78 out of 5, flat month over month. The aggregate salt score fell 6.1% to 1.23 on the 1-to-3 scale. A score of 1.23 sits close to the low end of that range, indicating that the overwhelming majority of games produced little friction. Cosmic Spider-Man, the Five-Color (BGRUW) commander, drew the saltiest table reactions this month at 1.44 across 80 rated games. That remains a modest reading in absolute terms. The most fun commander title goes to The Lord of Pain (Rakdos, BR), which scored 4.32 out of 5 across 75 rated games. Notably, The Lord of Pain also ranked second on the win-rate leaderboard at 41.6%, suggesting the table enjoys playing against it even when it wins. Both scores reflect losing players' ratings attributed to the winning commander.

Win Conditions

How games ended in September 2026 across 40,897 tracked games.

Combat
54.5%
Non Combat Damage
17.8%
Commander Damage
10.3%
Combo
8.0%
Alternative
6.3%
Mill
1.9%
Poison
1.3%
Infinite Combo Rate
5.1%
Analysis

Combat damage still accounts for 54.5% of wins, essentially unchanged from August's 54.8%. Non-Combat Damage holds at 17.8%, and Commander Damage sits at 10.3%. Combo ticked up from 7.7% to 8.0%, a modest but consistent direction. Alternative win conditions moved from 5.9% to 6.3%. The infinite combo rate stands at 5.1% of all games. No single win condition shifted dramatically this month. The format's combat-dominant character continues to hold across Playgroup's tracked game base.

Game Tempo
Fastest Win Condition
Combo
7.2 avg rounds
Slowest Win Condition
Combat
8.9 avg rounds
Turn Order Win Rate (4-Player Pods)
28.2%
1st
26.2%
2nd
23.6%
3rd
21.9%
4th
Mulligan Impact on Win Rate
0 mulligans
22.9%
1 mulligan
23.6%
2 mulligans
22.3%
3+ mulligans
19.3%
Color Performance
Best Performing
1
{W} {U} {B} {R} Sans Green 29.31%
2
{G} {U} {R} Temur 26.76%
3
{U} Blue 25.85%
4
{U} {R} Izzet 24.82%
5
Colorless 24.43%
Worst Performing
1
{U} {B} Dimir 20.64%
2
{U} {B} {R} Grixis 20.94%
3
{B} {G} Golgari 21.86%
4
{G} {W} Selesnya 21.92%
5
{B} Black 22.03%
Meta Diversity Index
86.0
Healthy

An MDI of 86 reflects a healthy meta where most commanders see balanced play, with 185 commanders needed to cover half of all games.

Top 10 Dominance
7.2%
of games feature a top-10 commander
50% Coverage
185
commanders to cover half of games
MDI Trend
Aug 2026 Jul 2026 Jun 2026 May 2026 Apr 2026 Mar 2026 Feb 2026 Jan 2026
85.6 85.8 86.0 85.1 85.9 85.6 85.1 85.6
Pod Size Distribution
35.0%
2p
25.8%
3p
35.0%
4p
3.8%
5p
0.4%
6p
Methodology

This report covers all finished multiplayer games tracked through the Playgroup.gg app during September 2026. Win rates are normalized to a 4-player baseline (25% expected) so pod size differences are weighted fairly. A commander needs at least 75 games to appear in ranked lists.

Salt ratings are measured from losing players and attributed to the winning commander. The scale runs 1 (no salt) to 3 (very salty). A Playgroup.gg editor reviews all content before publication.

Published:

Frequently Asked

How is the Playgroup.gg metagame report calculated?
Every finished multiplayer game tracked through the Playgroup app during the calendar month is included. Win rates are normalized to a 4-player baseline (25% expected) so pod size differences are weighted fairly. A commander needs at least 75 games to appear in ranked lists.
What is the Meta Diversity Index?
The Meta Diversity Index (MDI) uses Shannon entropy to measure how evenly commanders are distributed across games. A score of 100 means every commander is played equally. Below 70 indicates a few commanders dominate the meta. We normalize to a 0-100 scale so scores are comparable across months with different commander counts.
How is the salt rating calculated?
Salt ratings are collected from losing players after each game and attributed to the winning commander. The scale runs 1 (no salt) to 3 (very salty). This measures how opponents feel about losing to a particular commander, not how the winner feels. A rating of 1.4 means most games feel fine.
How is this different from EDHREC or EDHTop16?
EDHREC ranks by deck registration popularity. EDHTop16 tracks competitive tournament results. Playgroup.gg tracks actual casual game outcomes, including win rates, game length, community sentiment, and win conditions. This report covers 40,897 real games, not decklists or tournament finishes.
How many games were tracked in September 2026?
40,897 games were logged across Playgroup's apps during September 2026. That includes games recorded through the Playgroup life counter app, Playgroup Live, and the website, with the life counter app accounting for the majority. Every commander appearing in ranked lists met minimum thresholds of at least 75 games, 10 distinct pilots, and no single pilot accounting for more than 40% of that commander's games.
How are win rates normalized?
Win rates on Playgroup are normalized to a 4-player baseline, where 25% represents an exactly average result. A commander posting 30% is outperforming that baseline; one at 20% is underperforming. This normalization accounts for pod size variation so that a commander played primarily in 2-player games is not artificially inflated relative to one played mostly in 4-player pods.
Does first-seat advantage affect win rates in this data?
Yes, and the gap is measurable. In September's 4-player games, seat 1 posted a 28.2% win rate versus 21.9% for seat 4. Seats 2 and 3 fell in between at 26.2% and 23.6% respectively. This is a persistent pattern in Commander data and reflects the tempo advantage of acting before opponents have established their boards. Commander win rates are normalized to a 4-player baseline but are not adjusted for seat position.
Does taking more mulligans hurt your win rate?
The relationship is not linear, but aggressive mulliganing does correlate with lower win rates. Players who kept their opening hand won 22.9% of games. Players who took one mulligan actually performed slightly better at 23.6%, suggesting that one mulligan to find a functional hand can be correct. Two mulligans dropped back to 22.3%, and three or more fell to 19.3%. These figures reflect all pod sizes tracked on Playgroup during September.