Abrade
11% of red Commander decks tracked on Playgroup Live run Abrade. When drawn, 69% of copies get cast, with a median first-cast turn of 6.
Abrade earns its slot in red Commander decks by doing two jobs on one card: it kills creatures and destroys artifacts, collapsing two common removal needs into a single 2-mana instant. On Playgroup Live, 11% of tracked decks with red in their color identity include it, and it has appeared in 923 of the 8485 distinct decks that have played a tracked game.
The draw-to-play rate sits at 69%, meaning roughly two in three drawn copies reach the stack before the game ends. Median first-cast turn is 6, which reflects Abrade's nature as a reactive spell: players hold it until a relevant target appears rather than slamming it the moment they can afford the mana. The hand-to-cast data backs that up. Of 235 casts with timing tracked, only 31% were cast on the same turn the card was drawn.
The concentration numbers are a genuine strength of this dataset. 774 distinct players have brought Abrade to a tracked game, and the single heaviest contributor accounts for just 1% of all instances. That spread means the numbers are not a one-player artifact. Read them as a broad, directional signal across a wide range of red strategies.
- 11% of tracked red Commander decks include Abrade
- 21% draw rate per game in which it is in the deck
- 69% of drawn copies are cast before the game ends
- T6 median first-cast turn, consistent with a reactive removal spell
- 774 distinct players have contributed Abrade data, indicating broad representation
- 31% win rate in participations where Abrade was cast (normalized to 4-player baseline)
First-cast turn
n=235The "good card" funnel
1606 brought · 774 playersOf 1606 Abrade copies brought to games, 339 were drawn, 235 of those were cast, and nearly all resolved copies ended in the graveyard as expected for an instant.
Players who cast this card win 31% of the time (n=203) , vs 24% when it never left the library (n=1048).
When players drew this card but left it in hand, they won 28% (n=91) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.8pp; 95% confidence interval +0.5pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
373 instancesMost Abrade copies that never leave the library simply were not drawn in time. As an instant held for the right target, the graveyard is the dominant final zone for resolved copies, which is exactly what you expect from a modal removal spell.
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
59 decks
-
2
Rootha, Mastering the Moment
56 decks
-
3
Bello, Bard of the Brambles
41 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
24 decks
-
5
Kardur, Doomscourge
18 decks
-
6
Jaws, Relentless Predator
16 decks
-
7
Fire Lord Azula
15 decks
-
8
Kratos, God of War
15 decks
-
9
Smaug the Impenetrable
15 decks
-
10
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
13 decks
Rootha, Mastering the Moment leads the list with a significant margin, reflecting Abrade's natural fit in spell-heavy Izzet strategies. The spread across mono-red, Gruul, Rakdos, and three-color commanders shows Abrade is not a single-archetype card.