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Part of Bloomburrow
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Abrade
Times Brought
1293
Decks Running
669
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Abrade
Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Jonas De Ro
Final zone distribution
265 instances1.5%
Library
2.3%
Battlefield
68.3%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
53 decks
-
2
Rootha, Mastering the Moment
42 decks
-
3
Bello, Bard of the Brambles
38 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
18 decks
-
5
Fire Lord Azula
16 decks
-
6
Shiko and Narset, Unified
15 decks
-
7
Kratos, God of War
11 decks
-
8
Zurgo Stormrender
11 decks
-
9
Magda, Brazen Outlaw
10 decks
-
10
Smaug the Impenetrable
10 decks
The "good card" funnel
1293 brought · 563 playersBrought to game
1293
Ever drawn
246
Reached battlefield
182
Still on board at game end
6
≥ -4.2pp
Players who cast this card win 26% of the time (n=148) , vs 26% when it never left the library (n=789).
When players drew this card but left it in hand, they won 33% (n=50) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.1pp; 95% confidence interval -4.2pp to +4.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=182
5%
T1
9%
T2
13%
T3
18%
T4
13%
T5
35%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
14%
(17 / 182 cast on T2)
Cast same turn as drawn
26%
1489 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.