Live Play Data
Academy Ruins
Legendary Land
·
Double Masters (2XM)
6%
Live Inclusion
Times Brought
1214
Decks Running
582
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=227
11%
T1
12%
T2
12%
T3
14%
T4
9%
T5
36%
T6-9
5%
T10+
Median
5
P25
3
· P75
7
· max
17
Cast same turn as drawn
44%
The "good card" funnel
1215 brought · 483 playersBrought to game
1215
Ever drawn
311
Reached battlefield
227
Still on board at game end
212
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 30% of the time (n=212) , vs 24% when it never left the library (n=764).
When players drew this card but left it in hand, they won 46% (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval -0.1pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
351 instances3.7%
Library
60.4%
Battlefield
13.7%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
29 decks
-
2
Dr. Eggman
22 decks
-
3
Urza, Lord High Artificer
18 decks
-
4
Zndrsplt, Eye of Wisdom
18 decks
-
5
Mendicant Core, Guidelight
16 decks
-
6
Aloy, Savior of Meridian
14 decks
-
7
Saheeli, Radiant Creator
14 decks
-
8
Breya, Etherium Shaper
13 decks
-
9
Kilo, Apogee Mind
13 decks
-
10
Shorikai, Genesis Engine
13 decks
Card text
Academy Ruins
Legendary Land
Double Masters (2XM)
·
Rare
·
Illustrated by Zoltan Boros & Gabor Szikszai
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.