Accursed Duneyard card art
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Accursed Duneyard

Land · Aetherdrift Commander (DRC)
Times Brought
420
Decks Running
211
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Accursed Duneyard card

Accursed Duneyard

Land
{T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Aetherdrift Commander (DRC) · Rare · Illustrated by Maxime Minard

Final zone distribution

93 instances
77.4%
Battlefield
9.7%
Graveyard
2.2%
Exile
10.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

420 brought · 193 players
Brought to game
420
Ever drawn
87
Reached battlefield
73
Still on board at game end
72

Once cast, 99% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.1pp

Players who cast this card win 33% of the time (n=49) , vs 23% when it never left the library (n=239).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.4pp; 95% confidence interval +3.1pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=73
8%
T1
10%
T2
19%
T3
10%
T4
18%
T5
25%
T6-9
11%
T10+
Median 5 P25 3 · P75 7 · max 15
Cast same turn as drawn 44%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.