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Part of Final Fantasy
Live Play Data
Adventurer's Inn
Land — Town
·
Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
1667
Decks Running
705
Median Cast Turn
4
Drawn → Played
82%
Format
First-cast turn
n=305
15%
T1
10%
T2
14%
T3
13%
T4
9%
T5
30%
T6-9
10%
T10+
Median
4
P25
2
· P75
7
· max
17
Cast same turn as drawn
54%
The "good card" funnel
1678 brought · 605 playersBrought to game
1678
Ever drawn
372
Reached battlefield
305
Still on board at game end
282
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 26% of the time (n=270) , vs 22% when it never left the library (n=1087).
When players drew this card but left it in hand, they won 27% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -1.1pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
427 instances1.9%
Library
66.0%
Battlefield
13.3%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
60 decks
-
2
The Wandering Minstrel
41 decks
-
3
Blech, Loafing Pest
31 decks
-
4
Kwia Vigorbloom
25 decks
-
5
Bre of Clan Stoutarm
18 decks
-
6
Aerith Gainsborough
15 decks
-
7
Dina, Soul Steeper
13 decks
-
8
Niv-Mizzet, Ghost Counsel
11 decks
-
9
Choco, Seeker of Paradise
10 decks
-
10
Lathiel, the Bounteous Dawn
10 decks
Card text
Adventurer's Inn
Land — Town
When this land enters, you gain 2 life.
: Add
.
Final Fantasy (FIN)
·
Common
·
Illustrated by Allen Morris
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.