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Part of Final Fantasy
Live Play Data
Adventurer's Inn
Land — Town
·
Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
872
Decks Running
419
Median Cast Turn
4
Drawn → Played
81%
Format
First-cast turn
n=171
19%
T1
11%
T2
15%
T3
12%
T4
8%
T5
26%
T6-9
9%
T10+
Median
4
P25
2
· P75
7
· max
13
Cast same turn as drawn
54%
The "good card" funnel
879 brought · 375 playersBrought to game
879
Ever drawn
212
Reached battlefield
171
Still on board at game end
157
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 26% of the time (n=154) , vs 23% when it never left the library (n=564).
When players drew this card but left it in hand, they won 33% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -4.1pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
239 instances2.1%
Library
65.7%
Battlefield
11.7%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
31 decks
-
2
The Wandering Minstrel
27 decks
-
3
Blech, Loafing Pest
22 decks
-
4
Bre of Clan Stoutarm
14 decks
-
5
Aerith Gainsborough
10 decks
- 6 Ultima, Origin of Oblivion 9 decks
-
7
Choco, Seeker of Paradise
8 decks
-
8
Oloro, Ageless Ascetic
8 decks
- 9 Ultron, Artificial Malevolence 8 decks
-
10
Dina, Soul Steeper
7 decks
Card text
Adventurer's Inn
Land — Town
When this land enters, you gain 2 life.
: Add
.
Final Fantasy (FIN)
·
Common
·
Illustrated by Allen Morris
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.