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Part of Final Fantasy
Card Preview
Adventurer's Inn
Land — Town
·
Final Fantasy (FIN)
Times Brought
272
Decks Running
129
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
73 instances79.5%
Battlefield
5.5%
Graveyard
4.1%
Exile
11.0%
Hand
Commanders that played this card
in tracked games-
1
Blech, Loafing Pest
10 decks
-
2
Hope Estheim
8 decks
-
3
The Wandering Minstrel
7 decks
-
4
Bre of Clan Stoutarm
6 decks
-
5
Aerith, Last Ancient
4 decks
-
6
Cloud, Ex-SOLDIER
4 decks
-
7
Bilbo, Birthday Celebrant
3 decks
-
8
Edgar Markov
3 decks
- 9 Molecule Man 3 decks
-
10
Will, Scion of Peace
3 decks
The "good card" funnel
272 brought · 118 playersBrought to game
272
Ever drawn
68
Reached battlefield
58
Still on board at game end
58
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 31% of the time (n=45) , vs 23% when it never left the library (n=160).
Observed gap +7.7pp; 95% confidence interval -0.3pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=58
22%
T1
12%
T2
12%
T3
10%
T4
12%
T5
21%
T6-9
10%
T10+
Median
4.0
P25
2
· P75
7
· max
13
Cast same turn as drawn
61%
58 of 100 times cast
57%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.