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Part of Final Fantasy
·
Legendary Creature — Human Cleric
·
Final Fantasy (FIN)
Live Play Data
Aerith Gainsborough
2%
Live Inclusion
Times Brought
697
Decks Running
336
Median Cast Turn
4.0
Drawn → Played
77%
Format
First-cast turn
n=162
4%
T1
14%
T2
28%
T3
14%
T4
8%
T5
25%
T6-9
7%
T10+
Median
4.0
P25
3
· P75
7
· max
15
On curve
45%
(45 / 162 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
701 brought · 316 playersBrought to game
701
Ever drawn
156
Reached battlefield
120
Still on board at game end
52
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 25% of the time (n=113) , vs 25% when it never left the library (n=457).
When players drew this card but left it in hand, they won 18% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.5pp; 95% confidence interval -8.8pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
176 instances4.0%
Library
29.5%
Battlefield
37.5%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
39 decks
-
2
Ardbert, Warrior of Darkness
18 decks
-
3
Oloro, Ageless Ascetic
13 decks
-
4
Trostani, Selesnya's Voice
13 decks
-
5
Bre of Clan Stoutarm
12 decks
-
6
Kwia Vigorbloom
12 decks
-
7
Cloud, Ex-SOLDIER
11 decks
-
8
Betor, Ancestor's Voice
9 decks
-
9
Aerith, Last Ancient
8 decks
-
10
Lathiel, the Bounteous Dawn
8 decks
Card text
Aerith Gainsborough
Legendary Creature — Human Cleric
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2 / 2
Final Fantasy (FIN)
·
Rare
·
Illustrated by Nakamura8
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.