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Part of Final Fantasy
·
Legendary Creature — Human Cleric
·
Final Fantasy (FIN)
Card Preview
Aerith Gainsborough
1%
Decklist Inclusion
Times Brought
231
Decks Running
118
In Decks
865
Decklist Inclusion
1%
Format
Card text
Aerith Gainsborough
Legendary Creature — Human Cleric
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2 / 2
Final Fantasy (FIN)
·
Rare
·
Illustrated by Nakamura8
Final zone distribution
63 instances3.2%
Library
27.0%
Battlefield
30.2%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
12 decks
-
2
Aerith Gainsborough
6 decks
-
3
Oloro, Ageless Ascetic
6 decks
-
4
Ardbert, Warrior of Darkness
5 decks
-
5
Cloud, Ex-SOLDIER
5 decks
-
6
Serah Farron // Crystallized Serah
5 decks
-
7
Bre of Clan Stoutarm
4 decks
-
8
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
4 decks
-
9
Cloud, Midgar Mercenary
3 decks
-
10
Jodah, the Unifier
3 decks
The "good card" funnel
231 brought · 111 playersBrought to game
231
Ever drawn
46
Reached battlefield
35
Still on board at game end
17
Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.5pp
Players who cast this card win 22% of the time (n=32) , vs 26% when it never left the library (n=150).
Observed gap -4.4pp; 95% confidence interval -19.5pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
17%
T2
26%
T3
17%
T4
9%
T5
29%
T6-9
3%
T10+
Median
4
P25
3
· P75
7
· max
11
On curve
43%
(9 / 35 cast on T3)
Cast same turn as drawn
26%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.