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Part of Final Fantasy
·
Legendary Creature — Human Cleric
·
Final Fantasy (FIN)
Live Play Data
Aerith Gainsborough
2%
Live Inclusion
Times Brought
975
Decks Running
429
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=227
3%
T1
12%
T2
25%
T3
16%
T4
9%
T5
28%
T6-9
8%
T10+
Median
4
P25
3
· P75
7
· max
15
On curve
39%
(56 / 227 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
979 brought · 392 playersBrought to game
979
Ever drawn
227
Reached battlefield
170
Still on board at game end
75
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 26% of the time (n=157) , vs 23% when it never left the library (n=630).
When players drew this card but left it in hand, they won 24% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -3.7pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
255 instances2.7%
Library
29.4%
Battlefield
36.1%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
56 decks
-
2
Ardbert, Warrior of Darkness
22 decks
-
3
Kwia Vigorbloom
20 decks
-
4
Oloro, Ageless Ascetic
14 decks
-
5
Trostani, Selesnya's Voice
14 decks
-
6
Bre of Clan Stoutarm
13 decks
-
7
Aerith, Last Ancient
11 decks
-
8
Betor, Ancestor's Voice
11 decks
-
9
Cloud, Ex-SOLDIER
11 decks
-
10
Lathiel, the Bounteous Dawn
11 decks
Card text
Aerith Gainsborough
Legendary Creature — Human Cleric
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2 / 2
Final Fantasy (FIN)
·
Rare
·
Illustrated by Nakamura8
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.