Aetheric Amplifier card art
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Aetheric Amplifier

{3} · Artifact · Aetherdrift Commander (DRC)
1%
Decklist Inclusion
Times Brought
205
Decks Running
101
In Decks
770
Decklist Inclusion
1%
Format
Card text
Aetheric Amplifier card

Aetheric Amplifier

{3}
Artifact
{T}: Add one mana of any color. {4}, {T}: Choose one. Activate only as a sorcery. • Double the number of each kind of counter on target permanent. • Double the number of each kind of counter you have.
Aetherdrift Commander (DRC) · Rare · Illustrated by Victor Sales

Final zone distribution

54 instances
3.7%
Library
66.7%
Battlefield
7.4%
Graveyard
5.6%
Exile

The "good card" funnel

206 brought · 92 players
Brought to game
206
Ever drawn
51
Reached battlefield
41
Still on board at game end
36

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.9pp

Players who cast this card win 33% of the time (n=39) , vs 21% when it never left the library (n=133).

Observed gap +11.5pp; 95% confidence interval -3.9pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
0%
T1
2%
T2
22%
T3
17%
T4
10%
T5
46%
T6-9
2%
T10+
Median 5 P25 4 · P75 8 · max 11
On curve 24% (9 / 41 cast on T3) Cast same turn as drawn 31%
41 of 100 times cast 41%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.