Card Preview
Aetheric Amplifier
Times Brought
201
Decks Running
92
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Aetheric Amplifier
Artifact
Aetherdrift Commander (DRC)
·
Rare
·
Illustrated by Victor Sales
Final zone distribution
50 instances2.0%
Library
68.0%
Battlefield
4.0%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Saheeli, Radiant Creator
10 decks
-
2
Inspirit, Flagship Vessel
7 decks
-
3
Kratos, Stoic Father
5 decks
-
4
Kilo, Apogee Mind
4 decks
-
5
Pia Nalaar, Chief Mechanic
3 decks
-
6
Tidus, Yuna's Guardian
3 decks
-
7
Atraxa, Praetors' Voice
2 decks
- 8 Dawnsire, Sunstar Dreadnought 2 decks
- 9 Iron Spider, Stark Upgrade 2 decks
-
10
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
2 decks
The "good card" funnel
202 brought · 81 playersBrought to game
202
Ever drawn
48
Reached battlefield
35
Still on board at game end
34
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 28% of the time (n=28) , vs 22% when it never left the library (n=128).
Observed gap +5.2pp; 95% confidence interval -4.9pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
14%
T2
11%
T3
17%
T4
14%
T5
43%
T6-9
0%
T10+
Median
5
P25
3
· P75
7
· max
9
On curve
26%
(4 / 35 cast on T3)
Cast same turn as drawn
39%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.