Card Preview
Aetherspouts
1%
Decklist Inclusion
Times Brought
169
Decks Running
95
In Decks
732
Decklist Inclusion
1%
Format
Card text
Aetherspouts
Instant
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Midnight Hunt Commander (MIC)
·
Rare
·
Illustrated by Dan Murayama Scott
Final zone distribution
62 instances6.5%
Library
4.8%
Battlefield
32.3%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Eluge, the Shoreless Sea
10 decks
-
2
Super-Skrull
6 decks
-
3
Wilhelt, the Rotcleaver
6 decks
-
4
Braids, Conjurer Adept
4 decks
-
5
Kami of the Crescent Moon
3 decks
-
6
The Mindskinner
3 decks
-
7
Atemsis, All-Seeing
2 decks
-
8
Baral, Chief of Compliance
2 decks
-
9
Codie, Vociferous Codex
2 decks
-
10
Inalla, Archmage Ritualist
2 decks
The "good card" funnel
169 brought · 87 playersBrought to game
169
Ever drawn
56
Reached battlefield
22
Still on board at game end
3
≥ -3.2pp
Players who cast this card win 43% of the time (n=20) , vs 25% when it never left the library (n=99).
When players drew this card but left it in hand, they won 26% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.9pp; 95% confidence interval -3.2pp to +39.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
64%
T6-9
36%
T10+
Median
9.0
P25
7
· P75
10
· max
14
On curve
0%
(0 / 22 cast on T5)
Cast same turn as drawn
18%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.