collections_bookmark Part of Edge of Eternities
Aftermath Analyst card art
Live Play Data

Aftermath Analyst

{1} {G} · Creature — Elf Detective · Edge of Eternities Commander (EOC)
4%
Live Inclusion
Times Brought
1327
Decks Running
656
Median Cast Turn
5.0
Drawn → Played
78%
Format

First-cast turn

n=244
5%
T1
18%
T2
12%
T3
13%
T4
13%
T5
34%
T6-9
5%
T10+
Median 5.0 P25 3 · P75 7 · max 19
On curve 23% (45 / 244 cast on T2) Cast same turn as drawn 40%

The "good card" funnel

1328 brought · 568 players
Brought to game
1328
Ever drawn
311
Reached battlefield
244
Still on board at game end
86

Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.2pp

Players who cast this card win 30% of the time (n=223) , vs 24% when it never left the library (n=784).

When players drew this card but left it in hand, they won 27% (n=63).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.3pp; 95% confidence interval +0.2pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

404 instances
5.4%
Library
21.3%
Battlefield
50.5%
Graveyard
8.4%
Exile

Commanders that played this card

in tracked games
Card text
Aftermath Analyst card

Aftermath Analyst

{1} {G}
Creature — Elf Detective
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
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Edge of Eternities Commander (EOC) · Uncommon · Illustrated by Danny Schwartz

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.