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Part of Edge of Eternities
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Creature — Elf Detective
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Edge of Eternities Commander (EOC)
Live Play Data
Aftermath Analyst
4%
Live Inclusion
Times Brought
1327
Decks Running
656
Median Cast Turn
5.0
Drawn → Played
78%
Format
First-cast turn
n=244
5%
T1
18%
T2
12%
T3
13%
T4
13%
T5
34%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
7
· max
19
On curve
23%
(45 / 244 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
1328 brought · 568 playersBrought to game
1328
Ever drawn
311
Reached battlefield
244
Still on board at game end
86
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.2pp
Players who cast this card win 30% of the time (n=223) , vs 24% when it never left the library (n=784).
When players drew this card but left it in hand, they won 27% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval +0.2pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
404 instances5.4%
Library
21.3%
Battlefield
50.5%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
154 decks
-
2
Teval, the Balanced Scale
51 decks
-
3
Homer, the Hermit
34 decks
-
4
Lumra, Bellow of the Woods
32 decks
-
5
The Necrobloom
24 decks
-
6
Szarel, Genesis Shepherd
22 decks
-
7
The Wandering Minstrel
19 decks
-
8
Betor, Ancestor's Voice
18 decks
-
9
Thranduil, the Elvenking
15 decks
-
10
The Mycotyrant
13 decks
Card text
Aftermath Analyst
Creature — Elf Detective
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)

, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
1 / 3
Edge of Eternities Commander (EOC)
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Uncommon
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Illustrated by Danny Schwartz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.