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Part of Edge of Eternities
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Creature — Elf Detective
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Edge of Eternities Commander (EOC)
Live Play Data
Aftermath Analyst
4%
Live Inclusion
Times Brought
1752
Decks Running
858
Median Cast Turn
5.0
Drawn → Played
80%
Format
First-cast turn
n=342
6%
T1
16%
T2
10%
T3
11%
T4
15%
T5
36%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
19
On curve
22%
(56 / 342 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
1753 brought · 742 playersBrought to game
1753
Ever drawn
430
Reached battlefield
342
Still on board at game end
123
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.2pp
Players who cast this card win 31% of the time (n=313) , vs 25% when it never left the library (n=1019).
When players drew this card but left it in hand, they won 25% (n=83).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval +1.2pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
551 instances4.5%
Library
22.3%
Battlefield
51.5%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
193 decks
-
2
Teval, the Balanced Scale
58 decks
-
3
Homer, the Hermit
46 decks
-
4
Lumra, Bellow of the Woods
40 decks
-
5
Szarel, Genesis Shepherd
31 decks
-
6
The Necrobloom
29 decks
-
7
Betor, Ancestor's Voice
28 decks
-
8
The Wandering Minstrel
21 decks
-
9
The Mycotyrant
17 decks
-
10
The Wise Mothman
17 decks
Card text
Aftermath Analyst
Creature — Elf Detective
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)

, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
1 / 3
Edge of Eternities Commander (EOC)
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Uncommon
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Illustrated by Danny Schwartz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.