collections_bookmark
Part of Fallout
·
Legendary Creature — Mutant Warrior
·
Fallout (PIP)
Live Play Data
Agent Frank Horrigan
2%
Live Inclusion
Times Brought
438
Decks Running
223
Median Cast Turn
7
Drawn → Played
50%
Format
First-cast turn
n=59
0%
T1
0%
T2
5%
T3
7%
T4
19%
T5
54%
T6-9
15%
T10+
Median
7
P25
5
· P75
9
· max
16
On curve
56%
(8 / 59 cast on T7)
Cast same turn as drawn
27%
The "good card" funnel
438 brought · 215 playersBrought to game
438
Ever drawn
92
Reached battlefield
46
Still on board at game end
27
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.6pp
Players who cast this card win 30% of the time (n=41) , vs 18% when it never left the library (n=279).
When players drew this card but left it in hand, they won 26% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval -2.6pp to +26.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
120 instances2.5%
Library
22.5%
Battlefield
35.8%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
136 decks
-
2
Auntie Ool, Cursewretch
16 decks
-
3
Atraxa, Praetors' Voice
9 decks
-
4
The Master, Transcendent
8 decks
-
5
Carth the Lion
6 decks
-
6
Heroes in a Half Shell
5 decks
-
7
Jenova, Ancient Calamity
5 decks
-
8
The Serpent Society
5 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
4 decks
-
10
Ixhel, Scion of Atraxa
4 decks
Card text
Agent Frank Horrigan
Legendary Creature — Mutant Warrior
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
8 / 6
Fallout (PIP)
·
Rare
·
Illustrated by Wisnu Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.