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Agent Frank Horrigan card art
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Agent Frank Horrigan

{5} {B} {G} · Legendary Creature — Mutant Warrior · Fallout (PIP)
Times Brought
195
Decks Running
102
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Agent Frank Horrigan card

Agent Frank Horrigan

{5} {B} {G}
Legendary Creature — Mutant Warrior
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
8 / 6
Fallout (PIP) · Rare · Illustrated by Wisnu Tan

Final zone distribution

43 instances
4.7%
Library
23.3%
Battlefield
30.2%
Graveyard
9.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

195 brought · 103 players
Brought to game
195
Ever drawn
34
Reached battlefield
17
Still on board at game end
10
≥ -12.5pp

Players who cast this card win 24% of the time (n=17) , vs 23% when it never left the library (n=109).

When players drew this card but left it in hand, they won 27% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.6pp; 95% confidence interval -12.5pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.