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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Enchantment — Background
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Agent of the Iron Throne
1%
Live Inclusion
Times Brought
465
Decks Running
179
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=62
0%
T1
2%
T2
6%
T3
8%
T4
16%
T5
60%
T6-9
8%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
8%
(4 / 62 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
465 brought · 194 playersBrought to game
465
Ever drawn
95
Reached battlefield
56
Still on board at game end
47
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 51% of the time (n=53) , vs 34% when it never left the library (n=305).
When players drew this card but left it in hand, they won 33% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.0pp; 95% confidence interval +3.5pp to +30.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances4.3%
Library
40.5%
Battlefield
24.1%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
20 decks
-
2
Bartolomé del Presidio
12 decks
-
3
Smaug the Impenetrable
11 decks
-
4
Sam, Loyal Attendant
9 decks
-
5
Ygra, Eater of All
9 decks
-
6
Evereth, Viceroy of Plunder
8 decks
-
7
Imotekh the Stormlord
7 decks
-
8
Braids, Arisen Nightmare
6 decks
-
9
Shirei, Shizo's Caretaker
6 decks
-
10
Chatterfang, Squirrel General
5 decks
Card text
Agent of the Iron Throne
Legendary Enchantment — Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Josh Hass
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.