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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Enchantment — Background
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Agent of the Iron Throne
1%
Live Inclusion
Times Brought
605
Decks Running
217
Median Cast Turn
6
Drawn → Played
61%
Format
First-cast turn
n=85
0%
T1
4%
T2
11%
T3
6%
T4
21%
T5
49%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
14%
(9 / 85 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
605 brought · 232 playersBrought to game
605
Ever drawn
127
Reached battlefield
78
Still on board at game end
65
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.6pp
Players who cast this card win 52% of the time (n=74) , vs 31% when it never left the library (n=403).
When players drew this card but left it in hand, they won 32% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.0pp; 95% confidence interval +9.6pp to +32.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
151 instances4.0%
Library
43.0%
Battlefield
22.5%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
21 decks
-
2
Smaug the Impenetrable
15 decks
-
3
Bartolomé del Presidio
14 decks
-
4
Sam, Loyal Attendant
14 decks
-
5
Ygra, Eater of All
11 decks
-
6
Evereth, Viceroy of Plunder
8 decks
-
7
Imotekh the Stormlord
7 decks
-
8
Shirei, Shizo's Caretaker
7 decks
-
9
Braids, Arisen Nightmare
6 decks
-
10
Chatterfang, Squirrel General
6 decks
Card text
Agent of the Iron Throne
Legendary Enchantment — Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Josh Hass
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.