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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Enchantment — Background
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Agent of the Iron Throne
1%
Live Inclusion
Times Brought
358
Decks Running
133
Median Cast Turn
7.0
Drawn → Played
66%
Format
First-cast turn
n=42
0%
T1
2%
T2
10%
T3
7%
T4
12%
T5
62%
T6-9
7%
T10+
Median
7.0
P25
5
· P75
9
· max
11
On curve
12%
(4 / 42 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
358 brought · 145 playersBrought to game
358
Ever drawn
62
Reached battlefield
41
Still on board at game end
33
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.7pp
Players who cast this card win 44% of the time (n=39) , vs 34% when it never left the library (n=248).
When players drew this card but left it in hand, they won 41% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval -5.7pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances6.4%
Library
42.3%
Battlefield
26.9%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
15 decks
-
2
Smaug the Impenetrable
9 decks
-
3
Sam, Loyal Attendant
8 decks
-
4
Bartolomé del Presidio
7 decks
-
5
Ygra, Eater of All
7 decks
-
6
Evereth, Viceroy of Plunder
6 decks
-
7
Imotekh the Stormlord
6 decks
-
8
Braids, Arisen Nightmare
4 decks
-
9
Chatterfang, Squirrel General
4 decks
-
10
Merry, Warden of Isengard
4 decks
Card text
Agent of the Iron Throne
Legendary Enchantment — Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Josh Hass
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.