Aggravated Assault card art
Live Play Data

Aggravated Assault

{2} {R} · Enchantment · Onslaught (ONS)
4%
Live Inclusion
Times Brought
930
Decks Running
428
Median Cast Turn
6.0
Drawn → Played
56%
Format

40% of games where Aggravated Assault resolved ended in a win for its controller, compared to 27% when it stayed in the library. That +12.1 percentage-point lift is the clearest signal in the data.

Aggravated Assault sits in 4% of tracked Commander decks on Playgroup Live, a narrow but deliberate niche. Decks that include it are built around it, and the win-rate data reflects that intent: 40% of participations where the enchantment resolved ended in a win, against 27% for games where it never left the library.

The card costs 3 mana to put on the board, then another five ({3}{R}{R}) each time you want an extra combat. That activation cost means it rewards the mid-to-late game rather than the early one. Median first cast lands on turn 6.0, and fewer than a quarter of casts arrive exactly on curve. Most copies are drawn after the optimal window has passed, which partly explains why 56% of drawn copies reach the battlefield before the game ends.

Commander populations who run it skew toward aggressive red strategies: Grizzlegom, Cloud, Kratos, and Raph and Mikey lead the top-commander list. The common thread is a high creature density and ways to generate large amounts of mana in a single turn, unlocking repeated combat activations. The data is well-spread across 350 unique players, with no single contributor accounting for more than 3% of tracked instances.

At a glance
  • 4% of tracked Commander decks include Aggravated Assault
  • T6.0 median first-cast turn, well into the mid-game
  • 40% win rate in games where it resolved
  • 75% battlefield stickiness once cast
  • 56% of drawn copies reached the battlefield
  • 350 unique players contribute to the dataset, spread across commanders

First-cast turn

n=102
3%
T1
8%
T2
14%
T3
10%
T4
10%
T5
44%
T6-9
12%
T10+
Median 6.0 P25 4 · P75 8 · max 17
On curve 25% (14 / 102 cast on T3) Cast same turn as drawn 34%

The "good card" funnel

930 brought · 350 players
Brought to game
930
Ever drawn
183
Reached battlefield
102
Still on board at game end
77
56%

Of 930 copies brought to tracked games, 183 were drawn, 102 of those were cast, and 75% of cast copies remained on the battlefield when the game concluded.

≥ +1.8pp

Players who cast this card win 40% of the time (n=91) , vs 27% when it never left the library (n=624).

When players drew this card but left it in hand, they won 13% (n=68) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +12.1pp; 95% confidence interval +1.8pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

215 instances
5.1%
Library
35.8%
Battlefield
21.4%
Graveyard
7.4%
Exile

The library bucket is small here because most observed instances were actively drawn, cast, or moved. Aggravated Assault decks build around it, so it rarely sits completely untouched across a full game.

Commanders that played this card

in tracked games

The top-commander list spans mono-red through five-color, but the through-line is consistent: aggressive creature strategies with mana-generation tools that can fuel repeated {3}{R}{R} activations turn after turn.

Card text
Aggravated Assault card

Aggravated Assault

{2} {R}
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Onslaught (ONS) · Rare · Illustrated by Greg Staples

Frequently Asked

How often is Aggravated Assault drawn in a Commander game?
In 875 tracked multiplayer games where Aggravated Assault was in the deck, it was drawn 20% of the time. That is a typical draw rate for a singleton in a 100-card deck. Of 183 drawn copies, 56% were cast before the game ended. The remainder is largely a game-length effect: copies drawn very late rarely get an activation window.
What turn does Aggravated Assault usually get cast?
Median first cast lands on turn 6.0, with the interquartile range spanning turns 4 through 8. Only 25% of casts arrive exactly on the card's mana-value curve. The hand-to-cast data shows a median of 2 turns spent in hand before casting, so players are generally waiting for the right board state rather than forcing it early.
Does casting Aggravated Assault actually help you win?
The directional signal is clear: 40% win rate in 91 participations where it resolved, versus 27% across 624 participations where it stayed in the library. That is a +12.1 percentage-point gap. Both buckets have healthy sample sizes, so this is more than early noise, but Playgroup Live's dataset is still growing and the effect should be treated as a strong directional signal rather than a definitive proof.
Is Aggravated Assault legal in Commander?
Yes. Aggravated Assault is legal in Commander, as well as in Legacy, Vintage, Historic, Timeless, and several other formats. It is not legal in Modern, Pioneer, Standard, or Pauper.
Which commanders pair best with Aggravated Assault?
Among tracked decks on Playgroup Live, Cloud, Ex-SOLDIER leads the multiplayer list, followed by Lightning, Army of One, The Ur-Dragon, and Kratos, God of War. The common pattern is red-heavy aggressive strategies with high creature counts and mana-generation engines. Commanders that produce large bursts of red mana or untap creatures repeatedly get the most value from repeated activations.
How sticky is Aggravated Assault once it hits the battlefield?
75% of cast copies are still on the battlefield when the game ends. As an enchantment, it dodges most creature removal, though it is vulnerable to targeted enchantment removal and sweepers. The relatively high stickiness reflects that most opponents prioritize stopping the mana engine that fuels it rather than the enchantment itself.