Live Play Data
Aggravated Assault
5%
Live Inclusion
Times Brought
3679
Decks Running
1299
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=441
1%
T1
5%
T2
10%
T3
13%
T4
16%
T5
43%
T6-9
11%
T10+
Median
6
P25
4
· P75
8
· max
24
On curve
17%
(46 / 441 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
3682 brought · 1013 playersBrought to game
3682
Ever drawn
745
Reached battlefield
441
Still on board at game end
356
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.6pp
Players who cast this card win 46% of the time (n=401) , vs 29% when it never left the library (n=2466).
When players drew this card but left it in hand, they won 25% (n=271).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.5pp; 95% confidence interval +12.6pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
844 instances4.5%
Library
42.2%
Battlefield
18.5%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
70 decks
-
2
The Ur-Dragon
59 decks
-
3
Raph & Mikey, Troublemakers
53 decks
-
4
Bello, Bard of the Brambles
44 decks
-
5
Kratos, God of War
38 decks
-
6
Lightning, Army of One
38 decks
-
7
Ureni of the Unwritten
34 decks
-
8
Ozai, the Phoenix King
32 decks
-
9
Kaalia of the Vast
30 decks
-
10
Yusri, Fortune's Flame
25 decks
Card text
Aggravated Assault
Enchantment
Onslaught (ONS)
·
Rare
·
Illustrated by Greg Staples
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.