Commander

Raph & Mikey, Troublemakers

Global commander stats {R} {G} All Gruul commanders
Win Rate 41%
272 Wins
374 Losses
Playtest a community deck
Overview

Summary

Raph & Mikey, Troublemakers is a Magic: The Gathering commander tracked across 649 recorded Playgroup games, winning 41% of them (272374) at an Elo of 1,748, ranking #10 globally.

Wins average 6 turns, with 12 damage dealt and 0.92 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently Asked

What is Raph & Mikey, Troublemakers's win rate?
Raph & Mikey, Troublemakers has a 41% win rate across 649 recorded Playgroup games (272 wins, 374 losses).
How long do winning games with Raph & Mikey, Troublemakers take?
Wins with Raph & Mikey, Troublemakers take on average 6 turns. Total tracked play time: 5 days.
How many decks use Raph & Mikey, Troublemakers?
195 decks list Raph & Mikey, Troublemakers as their commander on Playgroup, of which 139 have played at least one recorded game.
Global rank
10
Wins by turn (avg.)
6
Elo rating
1748
Trend

Global Elo trend

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Trend

Commander popularity trend

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Averages

Misc. stats

Average damage per game 12
Average commander damage per game 8
Average poison counters given per game 9
Average kills per game 0.92
Average turn length 2 minutes
No. decks for this commander 195
No. decks with at least one game for this commander 139
No. games played with this commander 649
Total hours played 5 days
Community

Top 5 public decks

Rank Elo User Games Wins
1 1549 Sh1Zuk0 _ 2 2
2 1548 Andrew Jones-Prosser 3 3
3 1532 CasualSuperman 3 2
4 1526 AllenTheBoots 1 1
5 1524 ToxicoSenpai 1 1
Outcomes

How does this commander win?

When Raph & Mikey, Troublemakers wins, 82.21% of wins come via combat across tracked games with a recorded win condition.

Combat
82.21%
Commander Damage
12.02%
Poison
2.88%
Alternative
1.44%
Non Combat Damage
1.44%
Avg win turn 6.0 based on 275 wins with recorded turn counts
Measured

Staples that win games for Raph & Mikey, Troublemakers

Cards that raise this deck's measured win rate the most, compared with Raph & Mikey, Troublemakers decks that leave them out.

+3.0 pp
Top card: Port Razer
# Card Lift
1
Port Razer
Port Razer 45 games
+3.0 pp

Measured win-rate lift against decks on the same commander without the card, ranked by the 95% lower bound. How this is measured

Table position

Does seating order matter?

Raph & Mikey, Troublemakers wins 49.76% of games from position 1 and 0.0% from position 6 across tracked games.

1
Seat 1
49.76% n=205
2
Seat 2
49.21% n=189
3
Seat 3
25.56% n=133
4
Seat 4
29.21% n=89
5
Seat 5
11.11% n=9
6
Seat 6
0.0% n=1
Opening hands

Do mulligans hurt this commander?

Across tracked games, Raph & Mikey, Troublemakers wins 40.49% after 0 mulligans and 0.0% after 5 mulligans.

0
0 mulligans
40.49% n=163
1
1 mulligan
45.97% n=124
2
2 mulligans
43.86% n=57
3
3 mulligans
37.5% n=40
4
4 mulligans
10.0% n=10
5
5 mulligans
0.0% n=2
Player reports

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Raph & Mikey, Troublemakers 3.83/5 on average, across 336 self-reports.

3.83 / 5
🧂

Opponent salt

When Raph & Mikey, Troublemakers wins, opponents flag the game as salty 51.8% of the time across 274 tracked wins.

51.8 \%
Head to head

Best and worst matchups

Opposing commanders with at least ten tracked games against Raph & Mikey, Troublemakers. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.

Top 5 best matchups

Fire Lord Azula commander art
Fire Lord Azula 10 games
70.0%
Sami, Wildcat Captain commander art
70.0%
Rograkh, Son of Rohgahh commander art
64.71%
Cloud, Ex-SOLDIER commander art
64.29%
Pantlaza, Sun-Favored commander art
52.63%

Top 5 worst matchups

Akiri, Line-Slinger commander art
10.0%
Absorbing Man commander art
Absorbing Man 13 games
15.38%
Heroes in a Half Shell commander art
20.0%
Nashi, Searcher in the Dark commander art
23.53%