Wild Growth
76% of drawn Wild Growths are cast before the game ends, and the median first cast lands on turn 3.0, making it one of the faster mana accelerants tracked on Playgroup Live.
Wild Growth converts a single green mana into a permanent land upgrade, and Playgroup Live's tracking shows players act on it quickly: 76% of drawn copies reach the battlefield. Across 1553 multiplayer Commander games, the card has been cast 310 times from 835 distinct decks.
The concentration picture is healthy. 677 different players have brought Wild Growth to a tracked game, and the single heaviest contributor accounts for just 3% of all instances. That spread lends confidence to the directional signals in the data. The median cast turn of 3.0 reflects a familiar dynamic: roughly a third of casts happen on turn 1 when the card is in the opening hand, with the rest spread across the mid-game as players draw into it later.
Wild Growth sits in the broader green ramp package alongside Utopia Sprawl and Fertile Ground. At one mana, it clears the curve a full turn ahead of most competing auras and pairs naturally with enchantress payoffs. Decks helmed by Sythis, Harvest's Hand, Galea, Kindler of Hope, and Tuvasa the Sunlit show up near the top of its commander distribution, which is consistent with enchantment-themed strategies valuing the card most highly.
- 9% of tracked Commander decks include Wild Growth
- 76% of drawn copies are cast before the game ends
- T3.0 median first-cast turn, with mode on turn 1
- 84% battlefield stickiness once Wild Growth resolves
- 677 distinct players have brought this card to a tracked game
- 35% win rate in participations where Wild Growth was cast
First-cast turn
n=310The "good card" funnel
1655 brought · 677 playersOf 1655 Wild Growths brought to games, 408 were drawn, 310 of those were cast, and 84% of resolved copies remained on the battlefield through end of game.
Players who cast this card win 35% of the time (n=279) , vs 28% when it never left the library (n=1051).
When players drew this card but left it in hand, they won 32% (n=93) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.0pp; 95% confidence interval +1.3pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
459 instancesMost Wild Growths that enter play stay there: the card's final zone skews heavily toward the battlefield, with the library accounting for only a small fraction because players act on it quickly when drawn.
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
23 decks
-
2
Shroofus Sproutsire
22 decks
-
3
The Unbeatable Squirrel Girl
18 decks
-
4
Henzie "Toolbox" Torre
17 decks
-
5
Bello, Bard of the Brambles
12 decks
-
6
Fynn, the Fangbearer
12 decks
-
7
Raph & Mikey, Troublemakers
12 decks
-
8
Sythis, Harvest's Hand
11 decks
-
9
Tuvasa the Sunlit
10 decks
-
10
Flubs, the Fool
9 decks
The commander list spans green stompy, enchantress, and Aura-voltron strategies, showing Wild Growth earns its slot across multiple archetypes rather than being a niche pick for one commander.