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Part of Fallout
·
Enchantment — Aura
·
Murders at Karlov Manor Commander (MKC)
Live Play Data
Wild Growth
9%
Live Inclusion
Times Brought
4055
Decks Running
1788
Median Cast Turn
3.5
Drawn → Played
79%
Format
First-cast turn
n=804
27%
T1
15%
T2
8%
T3
9%
T4
11%
T5
25%
T6-9
5%
T10+
Median
3.5
P25
1
· P75
6
· max
16
On curve
27%
(216 / 804 cast on T1)
Cast same turn as drawn
71%
The "good card" funnel
4059 brought · 1363 playersBrought to game
4059
Ever drawn
1020
Reached battlefield
804
Still on board at game end
689
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 37% of the time (n=739) , vs 28% when it never left the library (n=2536).
When players drew this card but left it in hand, they won 33% (n=197).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval +5.9pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1133 instances2.9%
Library
60.8%
Battlefield
17.7%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Shroofus Sproutsire
49 decks
-
2
Dogmeat, Ever Loyal
47 decks
-
3
Raph & Mikey, Troublemakers
43 decks
-
4
The Unbeatable Squirrel Girl
34 decks
-
5
Bello, Bard of the Brambles
33 decks
-
6
Sythis, Harvest's Hand
33 decks
-
7
Henzie "Toolbox" Torre
32 decks
-
8
Fynn, the Fangbearer
28 decks
-
9
Blor the Impervious
24 decks
-
10
Beorn the Fierce
23 decks
Card text
Wild Growth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Murders at Karlov Manor Commander (MKC)
·
Common
·
Illustrated by Tony Szczudlo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.