Wild Growth
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Wild Growth
Final zone distribution
279 instancesCommanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
24 decks
-
2
The Unbeatable Squirrel Girl
18 decks
-
3
Raph & Mikey, Troublemakers
15 decks
-
4
Shroofus Sproutsire
14 decks
-
5
Flubs, the Fool
13 decks
-
6
Bello, Bard of the Brambles
12 decks
-
7
Etali, Primal Conqueror // Etali, Primal Sickness
12 decks
-
8
Fynn, the Fangbearer
12 decks
-
9
Galea, Kindler of Hope
9 decks
-
10
Henzie "Toolbox" Torre
9 decks
The "good card" funnel
1159 brought · 504 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=182) , vs 27% when it never left the library (n=641).
When players drew this card but left it in hand, they won 27% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.4pp; 95% confidence interval -2.6pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=219Full analysis unlocks as more games are tracked. Stats refresh nightly.