Wild Growth
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Wild Growth
Final zone distribution
740 instancesCommanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
63 decks
-
2
Raph & Mikey, Troublemakers
41 decks
-
3
The Unbeatable Squirrel Girl
35 decks
-
4
Flubs, the Fool
32 decks
-
5
Shroofus Sproutsire
31 decks
-
6
Fynn, the Fangbearer
30 decks
-
7
Bello, Bard of the Brambles
27 decks
-
8
Ghalta, Primal Hunger
25 decks
-
9
Henzie "Toolbox" Torre
23 decks
-
10
Sythis, Harvest's Hand
20 decks
The "good card" funnel
3121 brought · 1200 playersOnce cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=442) , vs 27% when it never left the library (n=1710).
When players drew this card but left it in hand, they won 25% (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -0.8pp to +4.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.