collections_bookmark
Part of Final Fantasy
·
Creature — Eye Horror
·
Final Fantasy (FIN)
Live Play Data
Ahriman
0%
Live Inclusion
Times Brought
157
Decks Running
68
Median Cast Turn
5
Drawn → Played
78%
Format
First-cast turn
n=31
0%
T1
13%
T2
32%
T3
0%
T4
6%
T5
26%
T6-9
23%
T10+
Median
5
P25
3
· P75
8
· max
12
On curve
45%
(10 / 31 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
158 brought · 63 playersBrought to game
158
Ever drawn
40
Reached battlefield
31
Still on board at game end
10
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.1pp
Players who cast this card win 13% of the time (n=28) , vs 16% when it never left the library (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.7pp; 95% confidence interval -17.1pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances7.1%
Library
23.8%
Battlefield
54.8%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
The Serpent Society
12 decks
-
2
Sephiroth, Planet's Heir
4 decks
-
3
Captain N'ghathrod
3 decks
-
4
Jenova, Ancient Calamity
3 decks
-
5
Noctis, Prince of Lucis
2 decks
-
6
Queen Marchesa
2 decks
-
7
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
2 decks
-
8
Vincent Valentine // Galian Beast
2 decks
-
9
Zenos yae Galvus // Shinryu, Transcendent Rival
2 decks
-
10
Aphelia, Viper Whisperer
1 decks
Card text
Ahriman
Creature — Eye Horror
Flying, deathtouch
, Sacrifice another creature or artifact: Draw a card.
2 / 2
Final Fantasy (FIN)
·
Common
·
Illustrated by Kevin Sidharta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.